#define LOCAL_VARS \
radeonContextPtr radeon = RADEON_CONTEXT(ctx); \
- radeonScreenPtr radeonScreen = radeon->radeonScreen; \
+ driRenderbuffer* drb = (driRenderbuffer*)rb; \
__DRIscreenPrivate *sPriv = radeon->dri.screen; \
__DRIdrawablePrivate *dPriv = radeon->dri.drawable; \
- GLuint pitch = radeonScreen->frontPitch * radeonScreen->cpp; \
+ GLuint pitch = drb->pitch * drb->cpp; \
GLuint height = dPriv->h; \
char *buf = (char *)(sPriv->pFB + \
- radeon->state.color.drawOffset + \
- (dPriv->x * radeonScreen->cpp) + \
+ drb->offset + \
+ (dPriv->x * drb->cpp) + \
(dPriv->y * pitch)); \
- char *read_buf = (char *)(sPriv->pFB + \
- radeon->state.pixel.readOffset + \
- (dPriv->x * radeonScreen->cpp) + \
- (dPriv->y * pitch)); \
GLuint p; \
- (void) read_buf; (void) buf; (void) p
+ (void) p
#define LOCAL_DEPTH_VARS \
radeonContextPtr radeon = RADEON_CONTEXT(ctx); \
- radeonScreenPtr radeonScreen = radeon->radeonScreen; \
+ driRenderbuffer* drb = (driRenderbuffer*)rb; \
__DRIscreenPrivate *sPriv = radeon->dri.screen; \
__DRIdrawablePrivate *dPriv = radeon->dri.drawable; \
+ GLuint pitch = drb->pitch; \
GLuint height = dPriv->h; \
GLuint xo = dPriv->x; \
GLuint yo = dPriv->y; \
- char *buf = (char *)(sPriv->pFB + radeonScreen->depthOffset); \
- GLuint pitch = radeonScreen->depthPitch; \
+ char *buf = (char *)(sPriv->pFB + drb->offset); \
(void) buf; (void) pitch
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
} else { \
_n1 = _n; \
_x1 = _x; \
- if ( _x1 < minx ) _i += (minx-_x1), n1 -= (minx-_x1), _x1 = minx; \
- if ( _x1 + _n1 >= maxx ) n1 -= (_x1 + n1 - maxx); \
+ if ( _x1 < minx ) _i += (minx-_x1), _n1 -= (minx-_x1), _x1 = minx; \
+ if ( _x1 + _n1 >= maxx ) n1 -= (_x1 + _n1 - maxx); \
}
#define Y_FLIP( _y ) (height - _y - 1)
#define HW_CLIPLOOP() \
do { \
- __DRIdrawablePrivate *dPriv = radeon->dri.drawable; \
int _nc = dPriv->numClipRects; \
\
while ( _nc-- ) { \
#define READ_RGBA( rgba, _x, _y ) \
do { \
- GLushort p = *(GLushort *)(read_buf + _x*2 + _y*pitch); \
+ GLushort p = *(GLushort *)(buf + _x*2 + _y*pitch); \
rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \
rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \
rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
#define READ_RGBA( rgba, _x, _y ) \
do { \
- volatile GLuint *ptr = (volatile GLuint *)(read_buf + _x*4 + _y*pitch); \
+ volatile GLuint *ptr = (volatile GLuint *)(buf + _x*4 + _y*pitch); \
GLuint p = *ptr; \
rgba[0] = (p >> 16) & 0xff; \
rgba[1] = (p >> 8) & 0xff; \
* Depth buffer
*/
-/* The Radeon family has depth tiling on all the time, so we have to convert
- * the x,y coordinates into the memory bus address (mba) in the same
- * manner as the engine. In each case, the linear block address (ba)
- * is calculated, and then wired with x and y to produce the final
- * memory address.
- */
-
-#define BIT(x,b) ((x & (1<<b))>>b)
-static GLuint radeon_mba_z32(radeonContextPtr radeon, GLint x, GLint y)
-{
- GLuint pitch = radeon->radeonScreen->depthPitch;
- GLuint b =
- ((y & 0x3FF) >> 4) * ((pitch & 0xFFF) >> 5) + ((x & 0x3FF) >> 5);
- GLuint a =
- (BIT(x, 0) << 2) | (BIT(y, 0) << 3) | (BIT(x, 1) << 4) | (BIT(y, 1)
- << 5) |
- (BIT(x, 3) << 6) | (BIT(x, 4) << 7) | (BIT(x, 2) << 8) | (BIT(y, 2)
- << 9) |
- (BIT(y, 3) << 10) |
- (((pitch & 0x20) ? (b & 0x01) : ((b & 0x01) ^ (BIT(y, 4)))) << 11) |
- ((b >> 1) << 12);
- return a;
-}
-
-static GLuint radeon_mba_z16(radeonContextPtr radeon, GLint x, GLint y)
-{
- GLuint pitch = radeon->radeonScreen->depthPitch;
- GLuint b =
- ((y & 0x3FF) >> 4) * ((pitch & 0xFFF) >> 6) + ((x & 0x3FF) >> 6);
- GLuint a =
- (BIT(x, 0) << 1) | (BIT(y, 0) << 2) | (BIT(x, 1) << 3) | (BIT(y, 1)
- << 4) |
- (BIT(x, 2) << 5) | (BIT(x, 4) << 6) | (BIT(x, 5) << 7) | (BIT(x, 3)
- << 8) |
- (BIT(y, 2) << 9) | (BIT(y, 3) << 10) |
- (((pitch & 0x40) ? (b & 0x01) : ((b & 0x01) ^ (BIT(y, 4)))) << 11) |
- ((b >> 1) << 12);
- return a;
-}
-
-
-/* 16-bit depth buffer functions
- */
-#define WRITE_DEPTH( _x, _y, d ) \
- *(GLushort *)(buf + radeon_mba_z16( radeon, _x + xo, _y + yo )) = d;
-
-#define READ_DEPTH( d, _x, _y ) \
- d = *(GLushort *)(buf + radeon_mba_z16( radeon, _x + xo, _y + yo ));
-
-#define TAG(x) radeon##x##_16_TILE
-#include "depthtmp.h"
-
-/* 24 bit depth, 8 bit stencil depthbuffer functions
- */
-#define WRITE_DEPTH( _x, _y, d ) \
-do { \
- GLuint offset = radeon_mba_z32( radeon, _x + xo, _y + yo ); \
- GLuint tmp = *(GLuint *)(buf + offset); \
- tmp &= 0xff000000; \
- tmp |= ((d) & 0x00ffffff); \
- *(GLuint *)(buf + offset) = tmp; \
-} while (0)
-
-#define READ_DEPTH( d, _x, _y ) \
- d = *(GLuint *)(buf + radeon_mba_z32( radeon, _x + xo, \
- _y + yo )) & 0x00ffffff;
-
-#define TAG(x) radeon##x##_24_8_TILE
-#include "depthtmp.h"
-
/* 16-bit depth buffer functions
*/
#define WRITE_DEPTH( _x, _y, d ) \
*/
#define WRITE_DEPTH( _x, _y, d ) \
do { \
- GLuint offset = (_x + xo + (_y + yo)*pitch)*4; \
+ GLuint offset = ((_x) + xo + ((_y) + yo)*pitch)*4; \
GLuint tmp = *(GLuint *)(buf + offset); \
tmp &= 0x000000ff; \
tmp |= ((d << 8) & 0xffffff00); \
} while (0)
#define READ_DEPTH( d, _x, _y ) \
- d = (*(GLuint *)(buf + (_x + xo + (_y + yo)*pitch)*4) & 0xffffff00) >> 8;
+do { \
+ d = (*(GLuint *)(buf + ((_x) + xo + ((_y) + yo)*pitch)*4) & 0xffffff00) >> 8; \
+} while(0)
#define TAG(x) radeon##x##_24_8_LINEAR
#include "depthtmp.h"
* Stencil buffer
*/
-/* 24 bit depth, 8 bit stencil depthbuffer functions
- */
-#define WRITE_STENCIL( _x, _y, d ) \
-do { \
- GLuint offset = radeon_mba_z32( radeon, _x + xo, _y + yo ); \
- GLuint tmp = *(GLuint *)(buf + offset); \
- tmp &= 0xffffff00; \
- tmp |= (d) & 0xff; \
- *(GLuint *)(buf + offset) = tmp; \
-} while (0)
-
-#define READ_STENCIL( d, _x, _y ) \
-do { \
- GLuint offset = radeon_mba_z32( radeon, _x + xo, _y + yo ); \
- GLuint tmp = *(GLuint *)(buf + offset); \
- d = tmp & 0x000000ff; \
-} while (0)
-
-#define TAG(x) radeon##x##_24_8_TILE
-#include "stenciltmp.h"
-
/* 24 bit depth, 8 bit stencil depthbuffer functions
*/
#define WRITE_STENCIL( _x, _y, d ) \
swdd->SetBuffer = radeonSetBuffer;
- switch (radeon->radeonScreen->cpp) {
- case 2:
-#if 0
- swdd->WriteRGBASpan = radeonWriteRGBASpan_RGB565;
- swdd->WriteRGBSpan = radeonWriteRGBSpan_RGB565;
- swdd->WriteMonoRGBASpan = radeonWriteMonoRGBASpan_RGB565;
- swdd->WriteRGBAPixels = radeonWriteRGBAPixels_RGB565;
- swdd->WriteMonoRGBAPixels = radeonWriteMonoRGBAPixels_RGB565;
- swdd->ReadRGBASpan = radeonReadRGBASpan_RGB565;
- swdd->ReadRGBAPixels = radeonReadRGBAPixels_RGB565;
-#endif
- break;
-
- case 4:
-#if 0
- swdd->WriteRGBASpan = radeonWriteRGBASpan_ARGB8888;
- swdd->WriteRGBSpan = radeonWriteRGBSpan_ARGB8888;
- swdd->WriteMonoRGBASpan = radeonWriteMonoRGBASpan_ARGB8888;
- swdd->WriteRGBAPixels = radeonWriteRGBAPixels_ARGB8888;
- swdd->WriteMonoRGBAPixels = radeonWriteMonoRGBAPixels_ARGB8888;
- swdd->ReadRGBASpan = radeonReadRGBASpan_ARGB8888;
- swdd->ReadRGBAPixels = radeonReadRGBAPixels_ARGB8888;
-#endif
- break;
-
- default:
- break;
- }
-
- if (IS_FAMILY_R300(radeon))
- {
- switch (radeon->glCtx->Visual.depthBits) {
- case 16:
-#if 0
- swdd->ReadDepthSpan = radeonReadDepthSpan_16_LINEAR;
- swdd->WriteDepthSpan = radeonWriteDepthSpan_16_LINEAR;
- swdd->WriteMonoDepthSpan = radeonWriteMonoDepthSpan_16_LINEAR;
- swdd->ReadDepthPixels = radeonReadDepthPixels_16_LINEAR;
- swdd->WriteDepthPixels = radeonWriteDepthPixels_16_LINEAR;
-#endif
- break;
-
- case 24:
-#if 0
- swdd->ReadDepthSpan = radeonReadDepthSpan_24_8_LINEAR;
- swdd->WriteDepthSpan = radeonWriteDepthSpan_24_8_LINEAR;
- swdd->WriteMonoDepthSpan = radeonWriteMonoDepthSpan_24_8_LINEAR;
- swdd->ReadDepthPixels = radeonReadDepthPixels_24_8_LINEAR;
- swdd->WriteDepthPixels = radeonWriteDepthPixels_24_8_LINEAR;
-
- swdd->ReadStencilSpan = radeonReadStencilSpan_24_8_LINEAR;
- swdd->WriteStencilSpan = radeonWriteStencilSpan_24_8_LINEAR;
- swdd->ReadStencilPixels = radeonReadStencilPixels_24_8_LINEAR;
- swdd->WriteStencilPixels = radeonWriteStencilPixels_24_8_LINEAR;
-#endif
- break;
-
- default:
- break;
- }
- }
- else
- {
- switch (radeon->glCtx->Visual.depthBits) {
- case 16:
-#if 0
- swdd->ReadDepthSpan = radeonReadDepthSpan_16_TILE;
- swdd->WriteDepthSpan = radeonWriteDepthSpan_16_TILE;
- swdd->WriteMonoDepthSpan = radeonWriteMonoDepthSpan_16_TILE;
- swdd->ReadDepthPixels = radeonReadDepthPixels_16_TILE;
- swdd->WriteDepthPixels = radeonWriteDepthPixels_16_TILE;
-#endif
- break;
-
- case 24:
-#if 0
- swdd->ReadDepthSpan = radeonReadDepthSpan_24_8_TILE;
- swdd->WriteDepthSpan = radeonWriteDepthSpan_24_8_TILE;
- swdd->WriteMonoDepthSpan = radeonWriteMonoDepthSpan_24_8_TILE;
- swdd->ReadDepthPixels = radeonReadDepthPixels_24_8_TILE;
- swdd->WriteDepthPixels = radeonWriteDepthPixels_24_8_TILE;
-
- swdd->ReadStencilSpan = radeonReadStencilSpan_24_8_TILE;
- swdd->WriteStencilSpan = radeonWriteStencilSpan_24_8_TILE;
- swdd->ReadStencilPixels = radeonReadStencilPixels_24_8_TILE;
- swdd->WriteStencilPixels = radeonWriteStencilPixels_24_8_TILE;
-#endif
- break;
-
- default:
- break;
- }
- }
-
swdd->SpanRenderStart = radeonSpanRenderStart;
swdd->SpanRenderFinish = radeonSpanRenderFinish;
}
/**
- * Plug in the Get/Put routines for the given driRenderbuffer.
- */
+ * Plug in the Get/Put routines for the given driRenderbuffer.
+ */
void radeonSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
{
if (drb->Base.InternalFormat == GL_RGBA) {