}
+static void
+init_array(GLcontext *ctx,
+ struct gl_client_array *array, GLint size, GLint type)
+{
+ array->Size = size;
+ array->Type = type;
+ array->Format = GL_RGBA; /* only significant for GL_EXT_vertex_array_bgra */
+ array->Stride = 0;
+ array->StrideB = 0;
+ array->Ptr = NULL;
+ array->Enabled = GL_FALSE;
+ array->Normalized = GL_FALSE;
+#if FEATURE_ARB_vertex_buffer_object
+ /* Vertex array buffers */
+ array->BufferObj = ctx->Array.NullBufferObj;
+#endif
+}
+
+
+/**
+ * Initialize a gl_array_object's arrays.
+ */
void
_mesa_initialize_array_object( GLcontext *ctx,
struct gl_array_object *obj,
obj->Name = name;
- /* Vertex arrays */
- obj->Vertex.Size = 4;
- obj->Vertex.Type = GL_FLOAT;
- obj->Vertex.Stride = 0;
- obj->Vertex.StrideB = 0;
- obj->Vertex.Ptr = NULL;
- obj->Vertex.Enabled = GL_FALSE;
- obj->Normal.Type = GL_FLOAT;
- obj->Normal.Stride = 0;
- obj->Normal.StrideB = 0;
- obj->Normal.Ptr = NULL;
- obj->Normal.Enabled = GL_FALSE;
- obj->Color.Size = 4;
- obj->Color.Type = GL_FLOAT;
- obj->Color.Stride = 0;
- obj->Color.StrideB = 0;
- obj->Color.Ptr = NULL;
- obj->Color.Enabled = GL_FALSE;
- obj->SecondaryColor.Size = 4;
- obj->SecondaryColor.Type = GL_FLOAT;
- obj->SecondaryColor.Stride = 0;
- obj->SecondaryColor.StrideB = 0;
- obj->SecondaryColor.Ptr = NULL;
- obj->SecondaryColor.Enabled = GL_FALSE;
- obj->FogCoord.Size = 1;
- obj->FogCoord.Type = GL_FLOAT;
- obj->FogCoord.Stride = 0;
- obj->FogCoord.StrideB = 0;
- obj->FogCoord.Ptr = NULL;
- obj->FogCoord.Enabled = GL_FALSE;
- obj->Index.Type = GL_FLOAT;
- obj->Index.Stride = 0;
- obj->Index.StrideB = 0;
- obj->Index.Ptr = NULL;
- obj->Index.Enabled = GL_FALSE;
+ /* Init the individual arrays */
+ init_array(ctx, &obj->Vertex, 4, GL_FLOAT);
+ init_array(ctx, &obj->Normal, 3, GL_FLOAT);
+ init_array(ctx, &obj->Color, 4, GL_FLOAT);
+ init_array(ctx, &obj->SecondaryColor, 4, GL_FLOAT);
+ init_array(ctx, &obj->FogCoord, 1, GL_FLOAT);
+ init_array(ctx, &obj->Index, 1, GL_FLOAT);
for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
- obj->TexCoord[i].Size = 4;
- obj->TexCoord[i].Type = GL_FLOAT;
- obj->TexCoord[i].Stride = 0;
- obj->TexCoord[i].StrideB = 0;
- obj->TexCoord[i].Ptr = NULL;
- obj->TexCoord[i].Enabled = GL_FALSE;
+ init_array(ctx, &obj->TexCoord[i], 4, GL_FLOAT);
}
- obj->EdgeFlag.Stride = 0;
- obj->EdgeFlag.StrideB = 0;
- obj->EdgeFlag.Ptr = NULL;
- obj->EdgeFlag.Enabled = GL_FALSE;
+ init_array(ctx, &obj->EdgeFlag, 1, GL_BOOL);
for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- obj->VertexAttrib[i].Size = 4;
- obj->VertexAttrib[i].Type = GL_FLOAT;
- obj->VertexAttrib[i].Stride = 0;
- obj->VertexAttrib[i].StrideB = 0;
- obj->VertexAttrib[i].Ptr = NULL;
- obj->VertexAttrib[i].Enabled = GL_FALSE;
- obj->VertexAttrib[i].Normalized = GL_FALSE;
+ init_array(ctx, &obj->VertexAttrib[i], 4, GL_FLOAT);
}
#if FEATURE_point_size_array
- obj->PointSize.Type = GL_FLOAT;
- obj->PointSize.Stride = 0;
- obj->PointSize.StrideB = 0;
- obj->PointSize.Ptr = NULL;
- obj->PointSize.Enabled = GL_FALSE;
- obj->PointSize.BufferObj = ctx->Array.NullBufferObj;
-#endif
-
-#if FEATURE_ARB_vertex_buffer_object
- /* Vertex array buffers */
- obj->Vertex.BufferObj = ctx->Array.NullBufferObj;
- obj->Normal.BufferObj = ctx->Array.NullBufferObj;
- obj->Color.BufferObj = ctx->Array.NullBufferObj;
- obj->SecondaryColor.BufferObj = ctx->Array.NullBufferObj;
- obj->FogCoord.BufferObj = ctx->Array.NullBufferObj;
- obj->Index.BufferObj = ctx->Array.NullBufferObj;
- for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
- obj->TexCoord[i].BufferObj = ctx->Array.NullBufferObj;
- }
- obj->EdgeFlag.BufferObj = ctx->Array.NullBufferObj;
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- obj->VertexAttrib[i].BufferObj = ctx->Array.NullBufferObj;
- }
+ init_array(ctx, &obj->PointSize, 1, GL_FLOAT);
#endif
}