return type_valid ? GL_NO_ERROR : GL_INVALID_OPERATION;
}
+
+
+/**
+ * Do error checking of format/type combinations for OpenGL ES 3
+ * glTex[Sub]Image.
+ * \return error code, or GL_NO_ERROR.
+ */
+GLenum
+_mesa_es3_error_check_format_and_type(GLenum format, GLenum type,
+ GLenum internalFormat,
+ unsigned dimensions)
+{
+ GLboolean type_valid = GL_TRUE;
+
+ switch (format) {
+ case GL_RGBA:
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ switch (internalFormat) {
+ case GL_RGBA:
+ case GL_RGBA8:
+ case GL_RGB5_A1:
+ case GL_RGBA4:
+ case GL_SRGB8_ALPHA8_EXT:
+ break;
+ default:
+ return GL_INVALID_OPERATION;
+ }
+ break;
+
+ case GL_BYTE:
+ if (internalFormat != GL_RGBA8_SNORM)
+ return GL_INVALID_OPERATION;
+ break;
+
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ switch (internalFormat) {
+ case GL_RGBA:
+ case GL_RGBA4:
+ break;
+ default:
+ return GL_INVALID_OPERATION;
+ }
+ break;
+
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ switch (internalFormat) {
+ case GL_RGBA:
+ case GL_RGB5_A1:
+ break;
+ default:
+ return GL_INVALID_OPERATION;
+ }
+ break;
+
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ switch (internalFormat) {
+ case GL_RGBA: /* GL_EXT_texture_type_2_10_10_10_REV */
+ case GL_RGB10_A2:
+ case GL_RGB5_A1:
+ break;
+ default:
+ return GL_INVALID_OPERATION;
+ }
+ break;
+
+ case GL_HALF_FLOAT:
+ if (internalFormat != GL_RGBA16F)
+ return GL_INVALID_OPERATION;
+ break;
+
+ case GL_FLOAT:
+ switch (internalFormat) {
+ case GL_RGBA16F:
+ case GL_RGBA32F:
+ break;
+ default:
+ return GL_INVALID_OPERATION;
+ }
+ break;
+
+ default:
+ return GL_INVALID_OPERATION;
+ }
+ break;
+
+ case GL_RGBA_INTEGER:
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ if (internalFormat != GL_RGBA8UI)
+ return GL_INVALID_OPERATION;
+ break;
+
+ case GL_BYTE:
+ if (internalFormat != GL_RGBA8I)
+ return GL_INVALID_OPERATION;
+ break;
+
+ case GL_UNSIGNED_SHORT:
+ if (internalFormat != GL_RGBA16UI)
+ return GL_INVALID_OPERATION;
+ break;
+
+ case GL_SHORT:
+ if (internalFormat != GL_RGBA16I)
+ return GL_INVALID_OPERATION;
+ break;
+
+ case GL_UNSIGNED_INT:
+ if (internalFormat != GL_RGBA32UI)
+ return GL_INVALID_OPERATION;
+ break;
+
+ case GL_INT:
+ if (internalFormat != GL_RGBA32I)
+ return GL_INVALID_OPERATION;
+ break;
+
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ if (internalFormat != GL_RGB10_A2UI)
+ return GL_INVALID_OPERATION;
+ break;
+
+ default:
+ return GL_INVALID_OPERATION;
+ }
+ break;
+
+ case GL_RGB:
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ switch (internalFormat) {
+ case GL_RGB:
+ case GL_RGB8:
+ case GL_RGB565:
+ case GL_SRGB8:
+ break;
+ default:
+ return GL_INVALID_OPERATION;
+ }
+ break;
+
+ case GL_BYTE:
+ if (internalFormat != GL_RGB8_SNORM)
+ return GL_INVALID_OPERATION;
+ break;
+
+ case GL_UNSIGNED_SHORT_5_6_5:
+ switch (internalFormat) {
+ case GL_RGB:
+ case GL_RGB565:
+ break;
+ default:
+ return GL_INVALID_OPERATION;
+ }
+ break;
+
+ case GL_UNSIGNED_INT_10F_11F_11F_REV:
+ if (internalFormat != GL_R11F_G11F_B10F)
+ return GL_INVALID_OPERATION;
+ break;
+
+ case GL_UNSIGNED_INT_5_9_9_9_REV:
+ if (internalFormat != GL_RGB9_E5)
+ return GL_INVALID_OPERATION;
+ break;
+
+ case GL_HALF_FLOAT:
+ switch (internalFormat) {
+ case GL_RGB16F:
+ case GL_R11F_G11F_B10F:
+ case GL_RGB9_E5:
+ break;
+ default:
+ return GL_INVALID_OPERATION;
+ }
+ break;
+
+ case GL_FLOAT:
+ switch (internalFormat) {
+ case GL_RGB16F:
+ case GL_RGB32F:
+ case GL_R11F_G11F_B10F:
+ case GL_RGB9_E5:
+ break;
+ default:
+ return GL_INVALID_OPERATION;
+ }
+ break;
+
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ switch (internalFormat) {
+ case GL_RGB: /* GL_EXT_texture_type_2_10_10_10_REV */
+ break;
+ default:
+ return GL_INVALID_OPERATION;
+ }
+ break;
+
+ default:
+ return GL_INVALID_OPERATION;
+ }
+ break;
+
+ case GL_RGB_INTEGER:
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ if (internalFormat != GL_RGB8UI)
+ return GL_INVALID_OPERATION;
+ break;
+
+ case GL_BYTE:
+ if (internalFormat != GL_RGB8I)
+ return GL_INVALID_OPERATION;
+ break;
+
+ case GL_UNSIGNED_SHORT:
+ if (internalFormat != GL_RGB16UI)
+ return GL_INVALID_OPERATION;
+ break;
+
+ case GL_SHORT:
+ if (internalFormat != GL_RGB16I)
+ return GL_INVALID_OPERATION;
+ break;
+
+ case GL_UNSIGNED_INT:
+ if (internalFormat != GL_RGB32UI)
+ return GL_INVALID_OPERATION;
+ break;
+
+ case GL_INT:
+ if (internalFormat != GL_RGB32I)
+ return GL_INVALID_OPERATION;
+ break;
+
+ default:
+ return GL_INVALID_OPERATION;
+ }
+ break;
+
+ case GL_RG:
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ if (internalFormat != GL_RG8)
+ return GL_INVALID_OPERATION;
+ break;
+
+ case GL_BYTE:
+ if (internalFormat != GL_RG8_SNORM)
+ return GL_INVALID_OPERATION;
+ break;
+
+ case GL_HALF_FLOAT:
+ if (internalFormat != GL_RG16F)
+ return GL_INVALID_OPERATION;
+ break;
+
+ case GL_FLOAT:
+ switch (internalFormat) {
+ case GL_RG16F:
+ case GL_RG32F:
+ break;
+ default:
+ return GL_INVALID_OPERATION;
+ }
+ break;
+
+ default:
+ return GL_INVALID_OPERATION;
+ }
+ break;
+
+ case GL_RG_INTEGER:
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ if (internalFormat != GL_RG8UI)
+ return GL_INVALID_OPERATION;
+ break;
+
+ case GL_BYTE:
+ if (internalFormat != GL_RG8I)
+ return GL_INVALID_OPERATION;
+ break;
+
+ case GL_UNSIGNED_SHORT:
+ if (internalFormat != GL_RG16UI)
+ return GL_INVALID_OPERATION;
+ break;
+
+ case GL_SHORT:
+ if (internalFormat != GL_RG16I)
+ return GL_INVALID_OPERATION;
+ break;
+
+ case GL_UNSIGNED_INT:
+ if (internalFormat != GL_RG32UI)
+ return GL_INVALID_OPERATION;
+ break;
+
+ case GL_INT:
+ if (internalFormat != GL_RG32I)
+ return GL_INVALID_OPERATION;
+ break;
+
+ default:
+ return GL_INVALID_OPERATION;
+ }
+ break;
+
+ case GL_RED:
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ if (internalFormat != GL_R8)
+ return GL_INVALID_OPERATION;
+ break;
+
+ case GL_BYTE:
+ if (internalFormat != GL_R8_SNORM)
+ return GL_INVALID_OPERATION;
+ break;
+
+ case GL_HALF_FLOAT:
+ if (internalFormat != GL_R16F)
+ return GL_INVALID_OPERATION;
+ break;
+
+ case GL_FLOAT:
+ switch (internalFormat) {
+ case GL_R16F:
+ case GL_R32F:
+ break;
+ default:
+ return GL_INVALID_OPERATION;
+ }
+ break;
+
+ default:
+ return GL_INVALID_OPERATION;
+ }
+ break;
+
+ case GL_RED_INTEGER:
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ if (internalFormat != GL_R8UI)
+ return GL_INVALID_OPERATION;
+ break;
+
+ case GL_BYTE:
+ if (internalFormat != GL_R8I)
+ return GL_INVALID_OPERATION;
+ break;
+
+ case GL_UNSIGNED_SHORT:
+ if (internalFormat != GL_R16UI)
+ return GL_INVALID_OPERATION;
+ break;
+
+ case GL_SHORT:
+ if (internalFormat != GL_R16I)
+ return GL_INVALID_OPERATION;
+ break;
+
+ case GL_UNSIGNED_INT:
+ if (internalFormat != GL_R32UI)
+ return GL_INVALID_OPERATION;
+ break;
+
+ case GL_INT:
+ if (internalFormat != GL_R32I)
+ return GL_INVALID_OPERATION;
+ break;
+
+ default:
+ return GL_INVALID_OPERATION;
+ }
+ break;
+
+ case GL_DEPTH_COMPONENT:
+ if (dimensions != 2) {
+ return GL_INVALID_OPERATION;
+ }
+ switch (type) {
+ case GL_UNSIGNED_SHORT:
+ if (internalFormat != GL_DEPTH_COMPONENT16)
+ return GL_INVALID_OPERATION;
+ break;
+
+ case GL_UNSIGNED_INT:
+ switch (internalFormat) {
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ break;
+ default:
+ return GL_INVALID_OPERATION;
+ }
+ break;
+
+ case GL_FLOAT:
+ if (internalFormat != GL_DEPTH_COMPONENT32F)
+ return GL_INVALID_OPERATION;
+ break;
+
+ default:
+ return GL_INVALID_OPERATION;
+ }
+ break;
+
+ case GL_DEPTH_STENCIL:
+ if (dimensions != 2) {
+ return GL_INVALID_OPERATION;
+ }
+ switch (type) {
+ case GL_UNSIGNED_INT_24_8:
+ if (internalFormat != GL_DEPTH24_STENCIL8)
+ return GL_INVALID_OPERATION;
+ break;
+
+ case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+ if (internalFormat != GL_DEPTH32F_STENCIL8)
+ return GL_INVALID_OPERATION;
+ break;
+
+ default:
+ return GL_INVALID_OPERATION;
+ }
+ break;
+
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ if (type != GL_UNSIGNED_BYTE || format != internalFormat)
+ return GL_INVALID_OPERATION;
+ break;
+ }
+
+ return type_valid ? GL_NO_ERROR : GL_INVALID_OPERATION;
+}