glsl: Accept atomic_uint type in GLSL ES 3.1.
authorFrancisco Jerez <currojerez@riseup.net>
Sun, 16 Aug 2015 22:38:00 +0000 (01:38 +0300)
committerFrancisco Jerez <currojerez@riseup.net>
Thu, 20 Aug 2015 09:28:48 +0000 (12:28 +0300)
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
src/glsl/builtin_types.cpp

index c777f6eca1df134c649b3193dfc3d1ea3ee83aa6..9cf198fd12703515d92cfe48456d4b3b2930d6d8 100644 (file)
@@ -253,7 +253,7 @@ const static struct builtin_type_versions {
    T(uimage2DMS,                      420, 999)
    T(uimage2DMSArray,                 420, 999)
 
-   T(atomic_uint,                     420, 999)
+   T(atomic_uint,                     420, 310)
 };
 
 static const glsl_type *const deprecated_types[] = {