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glsl: Accept atomic_uint type in GLSL ES 3.1.
author
Francisco Jerez
<currojerez@riseup.net>
Sun, 16 Aug 2015 22:38:00 +0000
(
01:38
+0300)
committer
Francisco Jerez
<currojerez@riseup.net>
Thu, 20 Aug 2015 09:28:48 +0000
(12:28 +0300)
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
src/glsl/builtin_types.cpp
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diff --git
a/src/glsl/builtin_types.cpp
b/src/glsl/builtin_types.cpp
index c777f6eca1df134c649b3193dfc3d1ea3ee83aa6..9cf198fd12703515d92cfe48456d4b3b2930d6d8 100644
(file)
--- a/
src/glsl/builtin_types.cpp
+++ b/
src/glsl/builtin_types.cpp
@@
-253,7
+253,7
@@
const static struct builtin_type_versions {
T(uimage2DMS, 420, 999)
T(uimage2DMSArray, 420, 999)
- T(atomic_uint, 420,
999
)
+ T(atomic_uint, 420,
310
)
};
static const glsl_type *const deprecated_types[] = {