-/* $Id: gears.c,v 1.4 2000/03/29 23:57:20 brianp Exp $ */
+/* $Id: gears.c,v 1.5 2000/04/05 21:36:03 brianp Exp $ */
/*
* 3-D gear wheels. This program is in the public domain.
static void
draw(void)
{
- GLboolean bRet = GL_TRUE;
-
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
-/* $Id: geartrain.c,v 1.4 2000/04/04 15:20:17 brianp Exp $ */
+/* $Id: geartrain.c,v 1.5 2000/04/05 21:36:03 brianp Exp $ */
/*
* GearTrain Simulator * Version: 1.00
axle (GLint j, GLfloat radius, GLfloat length)
{
GLfloat angle, rad, incr = 10.0 * M_PI / 180.0;
- GLint indexes[3] =
- {
- 0, 0, 0
- };
/* draw main cylinder */
glBegin (GL_QUADS);
GLfloat angle, da;
GLfloat u, v, len, fraction = 0.5;
GLfloat n = 1.0;
- GLint indexes[3] =
- {
- 0, 0, 0
- };
-
+
r1 = radius - tooth_depth;
r2 = radius;