for (int x = 0; x < MaxGL; ++x) {
src->setMiscRegNoEffect(MISCREG_GL, x);
dest->setMiscRegNoEffect(MISCREG_GL, x);
- for (int y = 0; y < 8; y++)
+ // Skip %g0 which is always zero.
+ for (int y = 1; y < 8; y++)
dest->setIntReg(y, src->readIntReg(y));
}
- //Locals/Ins/Outs
+ //Locals and ins. Outs are all also ins.
for (int x = 0; x < NWindows; ++x) {
src->setMiscRegNoEffect(MISCREG_CWP, x);
dest->setMiscRegNoEffect(MISCREG_CWP, x);
- for (int y = 8; y < 32; y++)
+ for (int y = 16; y < 32; y++)
dest->setIntReg(y, src->readIntReg(y));
}
- //MicroIntRegs
- for (int y = 0; y < NumMicroIntRegs; ++y)
- dest->setIntReg(y+32, src->readIntReg(y+32));
+ //Microcode reg and pseudo int regs (misc regs in the integer regfile).
+ for (int y = NumIntArchRegs; y < NumIntArchRegs + NumMicroIntRegs; ++y)
+ dest->setIntReg(y, src->readIntReg(y));
//Restore src's GL, CWP
src->setMiscRegNoEffect(MISCREG_GL, old_gl);
// Then loop through the floating point registers.
- for (int i = 0; i < SparcISA::NumFloatRegs; ++i) {
+ for (int i = 0; i < SparcISA::NumFloatArchRegs; ++i) {
dest->setFloatRegBits(i, src->readFloatRegBits(i));
}
ctc->setPC(tc->readNextPC());
ctc->setNextPC(tc->readNextPC() + sizeof(TheISA::MachInst));
-
- // In SPARC, need NNPC too...
- #if THE_ISA == SPARC_ISA
- ctc->setNextNPC(tc->readNextNPC() + sizeof(TheISA::MachInst));
- #endif
+ ctc->setNextNPC(tc->readNextNPC() + sizeof(TheISA::MachInst));
ctc->activate();