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Don't let FragmentProgram._Active influence choice of vertex vs pixel
author
Keith Whitwell
<keith@tungstengraphics.com>
Wed, 11 May 2005 15:18:23 +0000
(15:18 +0000)
committer
Keith Whitwell
<keith@tungstengraphics.com>
Wed, 11 May 2005 15:18:23 +0000
(15:18 +0000)
fog.
src/mesa/swrast/s_span.c
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diff --git
a/src/mesa/swrast/s_span.c
b/src/mesa/swrast/s_span.c
index 6019eff99026962234b4b84803325bf1c763de0b..a90a8fb6cd25f3cfa663d239ad788282e388881c 100644
(file)
--- a/
src/mesa/swrast/s_span.c
+++ b/
src/mesa/swrast/s_span.c
@@
-1280,7
+1280,7
@@
_swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span)
ASSERT(span->arrayMask & SPAN_RGBA);
- if (!ctx->FragmentProgram._
Active
) {
+ if (!ctx->FragmentProgram._
Enabled
) {
/* Add base and specular colors */
if (ctx->Fog.ColorSumEnabled ||
(ctx->Light.Enabled &&