#include "anv_private.h"
+static void
+gen7_cmd_buffer_flush_push_constants(struct anv_cmd_buffer *cmd_buffer)
+{
+ static const uint32_t push_constant_opcodes[] = {
+ [VK_SHADER_STAGE_VERTEX] = 21,
+ [VK_SHADER_STAGE_TESS_CONTROL] = 25, /* HS */
+ [VK_SHADER_STAGE_TESS_EVALUATION] = 26, /* DS */
+ [VK_SHADER_STAGE_GEOMETRY] = 22,
+ [VK_SHADER_STAGE_FRAGMENT] = 23,
+ [VK_SHADER_STAGE_COMPUTE] = 0,
+ };
+
+ VkShaderStage stage;
+ VkShaderStageFlags flushed = 0;
+
+ for_each_bit(stage, cmd_buffer->state.push_constants_dirty) {
+ struct anv_state state = anv_cmd_buffer_push_constants(cmd_buffer, stage);
+
+ if (state.offset == 0)
+ continue;
+
+ anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_CONSTANT_VS,
+ ._3DCommandSubOpcode = push_constant_opcodes[stage],
+ .ConstantBody = {
+ .PointerToConstantBuffer0 = { .offset = state.offset },
+ .ConstantBuffer0ReadLength = DIV_ROUND_UP(state.alloc_size, 32),
+ });
+
+ flushed |= 1 << stage;
+ }
+
+ cmd_buffer->state.push_constants_dirty &= ~flushed;
+}
+
void
gen7_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer)
if (cmd_buffer->state.descriptors_dirty)
anv_flush_descriptor_sets(cmd_buffer);
+ if (cmd_buffer->state.push_constants_dirty)
+ gen7_cmd_buffer_flush_push_constants(cmd_buffer);
+
if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_VIEWPORT)
anv_cmd_buffer_emit_viewport(cmd_buffer);