PUBLIC void graw_set_display_func( void (*func)( void ) );
PUBLIC void graw_main_loop( void );
+PUBLIC void *graw_parse_geometry_shader( struct pipe_context *pipe,
+ const char *text );
+
PUBLIC void *graw_parse_vertex_shader( struct pipe_context *pipe,
const char *text );
/* Helper functions. These are the same for all graw implementations.
*/
+void *graw_parse_geometry_shader(struct pipe_context *pipe,
+ const char *text)
+{
+ struct tgsi_token tokens[1024];
+ struct pipe_shader_state state;
+
+ if (!tgsi_text_translate(text, tokens, Elements(tokens)))
+ return NULL;
+
+ state.tokens = tokens;
+ return pipe->create_gs_state(pipe, &state);
+}
+
void *graw_parse_vertex_shader(struct pipe_context *pipe,
const char *text)
{