#include "st_texture.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
+#include "util/u_format.h"
#include "util/u_inlines.h"
#include "util/u_tile.h"
buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
- pipe_get_tile_rgba(pipe, color_trans, 0, 0, width, height, buf);
+ pipe_get_tile_rgba_format(pipe, color_trans, 0, 0, width, height,
+ util_format_linear(color_strb->texture->format),
+ buf);
switch (acc_strb->format) {
case PIPE_FORMAT_R16G16B16A16_SNORM:
GLubyte *data = acc_strb->data;
GLfloat *buf;
-
if (ST_DEBUG & DEBUG_FALLBACK)
debug_printf("%s: fallback processing\n", __FUNCTION__);
buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
- pipe_get_tile_rgba(pipe, color_trans, 0, 0, width, height, buf);
+ pipe_get_tile_rgba_format(pipe, color_trans, 0, 0, width, height,
+ util_format_linear(color_strb->texture->format),
+ buf);
switch (acc_strb->format) {
case PIPE_FORMAT_R16G16B16A16_SNORM:
size_t stride = acc_strb->stride;
const GLubyte *data = acc_strb->data;
GLfloat *buf;
+ enum pipe_format format = util_format_linear(color_strb->texture->format);
if (ST_DEBUG & DEBUG_FALLBACK)
debug_printf("%s: fallback processing\n", __FUNCTION__);
width, height);
if (usage & PIPE_TRANSFER_READ)
- pipe_get_tile_rgba(pipe, color_trans, 0, 0, width, height, buf);
+ pipe_get_tile_rgba_format(pipe, color_trans, 0, 0, width, height,
+ format, buf);
switch (acc_strb->format) {
case PIPE_FORMAT_R16G16B16A16_SNORM:
_mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()");
}
- pipe_put_tile_rgba(pipe, color_trans, 0, 0, width, height, buf);
+ pipe_put_tile_rgba_format(pipe, color_trans, 0, 0, width, height,
+ format, buf);
free(buf);
pipe->transfer_destroy(pipe, color_trans);
if (type == GL_COLOR) {
/* alternate path using get/put_tile() */
GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
- pipe_get_tile_rgba(pipe, ptRead, readX, readY, readW, readH, buf);
- pipe_put_tile_rgba(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
- readW, readH, buf);
+ enum pipe_format readFormat, drawFormat;
+ readFormat = util_format_linear(rbRead->texture->format);
+ drawFormat = util_format_linear(pt->format);
+ pipe_get_tile_rgba_format(pipe, ptRead, readX, readY, readW, readH,
+ readFormat, buf);
+ pipe_put_tile_rgba_format(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
+ readW, readH, drawFormat, buf);
free(buf);
}
else {
/* new surface for rendering into the texture */
memset(&surf_tmpl, 0, sizeof(surf_tmpl));
- surf_tmpl.format = strb->texture->format;
+ surf_tmpl.format = util_format_linear(strb->texture->format);
surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
surf_tmpl.u.tex.level = strb->rtt_level;
surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice;
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
+#include "util/u_format.h"
#include "util/u_inlines.h"
#include "util/u_tile.h"
struct st_renderbuffer *strb;
struct gl_pixelstore_attrib clippedPacking = *pack;
struct pipe_transfer *trans;
+ enum pipe_format pformat;
assert(ctx->ReadBuffer->Width > 0);
yStep = 1;
}
+ /* possibly convert sRGB format to linear RGB format */
+ pformat = util_format_linear(trans->resource->format);
+
if (ST_DEBUG & DEBUG_FALLBACK)
debug_printf("%s: fallback processing\n", __FUNCTION__);
const GLint dstStride = _mesa_image_row_stride(&clippedPacking, width,
format, type);
- if (trans->resource->format == PIPE_FORMAT_Z24_UNORM_S8_USCALED ||
- trans->resource->format == PIPE_FORMAT_Z24X8_UNORM) {
+ if (pformat == PIPE_FORMAT_Z24_UNORM_S8_USCALED ||
+ pformat == PIPE_FORMAT_Z24X8_UNORM) {
if (format == GL_DEPTH_COMPONENT) {
for (i = 0; i < height; i++) {
GLuint ztemp[MAX_WIDTH];
}
}
}
- else if (trans->resource->format == PIPE_FORMAT_S8_USCALED_Z24_UNORM ||
- trans->resource->format == PIPE_FORMAT_X8Z24_UNORM) {
+ else if (pformat == PIPE_FORMAT_S8_USCALED_Z24_UNORM ||
+ pformat == PIPE_FORMAT_X8Z24_UNORM) {
if (format == GL_DEPTH_COMPONENT) {
for (i = 0; i < height; i++) {
GLuint ztemp[MAX_WIDTH];
}
}
}
- else if (trans->resource->format == PIPE_FORMAT_Z16_UNORM) {
+ else if (pformat == PIPE_FORMAT_Z16_UNORM) {
for (i = 0; i < height; i++) {
GLushort ztemp[MAX_WIDTH];
GLfloat zfloat[MAX_WIDTH];
dst += dstStride;
}
}
- else if (trans->resource->format == PIPE_FORMAT_Z32_UNORM) {
+ else if (pformat == PIPE_FORMAT_Z32_UNORM) {
for (i = 0; i < height; i++) {
GLuint ztemp[MAX_WIDTH];
GLfloat zfloat[MAX_WIDTH];
/* RGBA format */
/* Do a row at a time to flip image data vertically */
for (i = 0; i < height; i++) {
- pipe_get_tile_rgba(pipe, trans, 0, y, width, 1, df);
+ pipe_get_tile_rgba_format(pipe, trans, 0, y, width, 1,
+ pformat, df);
y += yStep;
df += dfStride;
if (!dfStride) {
else {
/* format translation via floats */
GLuint row;
+ enum pipe_format format = util_format_linear(dst_texture->format);
for (row = 0; row < height; row++) {
const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
GLfloat rgba[4 * MAX_WIDTH];
debug_printf("%s: fallback format translation\n", __FUNCTION__);
/* get float[4] rgba row from surface */
- pipe_get_tile_rgba(pipe, tex_xfer, 0, row, width, 1, rgba);
+ pipe_get_tile_rgba_format(pipe, tex_xfer, 0, row, width, 1,
+ format, rgba);
_mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
type, dest, &ctx->Pack, transferOps);
/* XXX this usually involves a lot of int/float conversion.
* try to avoid that someday.
*/
- pipe_get_tile_rgba(pipe, src_trans, 0, 0, width, height, tempSrc);
+ pipe_get_tile_rgba_format(pipe, src_trans, 0, 0, width, height,
+ util_format_linear(strb->texture->format),
+ tempSrc);
/* Store into texture memory.
* Note that this does some special things such as pixel transfer