}
}
-static void
-radv_define_common_user_sgprs_phase2(struct nir_to_llvm_context *ctx,
- gl_shader_stage stage,
- bool has_previous_stage,
- gl_shader_stage previous_stage,
- const struct user_sgpr_info *user_sgpr_info,
- LLVMValueRef desc_sets,
- uint8_t *user_sgpr_idx)
-{
- unsigned num_sets = ctx->options->layout ? ctx->options->layout->num_sets : 0;
- unsigned stage_mask = 1 << stage;
- if (has_previous_stage)
- stage_mask |= 1 << previous_stage;
-
- if (!user_sgpr_info->indirect_all_descriptor_sets) {
- for (unsigned i = 0; i < num_sets; ++i) {
- if (ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
- set_userdata_location(&ctx->shader_info->user_sgprs_locs.descriptor_sets[i], user_sgpr_idx, 2);
- } else
- ctx->descriptor_sets[i] = NULL;
- }
- } else {
- uint32_t desc_sgpr_idx = *user_sgpr_idx;
- set_userdata_location_shader(ctx, AC_UD_INDIRECT_DESCRIPTOR_SETS, user_sgpr_idx, 2);
-
- for (unsigned i = 0; i < num_sets; ++i) {
- if (ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
- set_userdata_location_indirect(&ctx->shader_info->user_sgprs_locs.descriptor_sets[i], desc_sgpr_idx, 2, i * 8);
- ctx->descriptor_sets[i] = ac_build_load_to_sgpr(&ctx->ac, desc_sets, LLVMConstInt(ctx->ac.i32, i, false));
-
- } else
- ctx->descriptor_sets[i] = NULL;
- }
- ctx->shader_info->need_indirect_descriptor_sets = true;
- }
-
- if (ctx->shader_info->info.needs_push_constants) {
- set_userdata_location_shader(ctx, AC_UD_PUSH_CONSTANTS, user_sgpr_idx, 2);
- }
-}
-
-
static void
radv_define_vs_user_sgprs_phase2(struct nir_to_llvm_context *ctx,
gl_shader_stage stage,
add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->tes_patch_id);
}
+static void
+set_global_input_locs(struct nir_to_llvm_context *ctx, gl_shader_stage stage,
+ bool has_previous_stage, gl_shader_stage previous_stage,
+ const struct user_sgpr_info *user_sgpr_info,
+ LLVMValueRef desc_sets, uint8_t *user_sgpr_idx)
+{
+ unsigned num_sets = ctx->options->layout ?
+ ctx->options->layout->num_sets : 0;
+ unsigned stage_mask = 1 << stage;
+
+ if (has_previous_stage)
+ stage_mask |= 1 << previous_stage;
+
+ if (!user_sgpr_info->indirect_all_descriptor_sets) {
+ for (unsigned i = 0; i < num_sets; ++i) {
+ if (ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
+ set_userdata_location(&ctx->shader_info->user_sgprs_locs.descriptor_sets[i],
+ user_sgpr_idx, 2);
+ } else
+ ctx->descriptor_sets[i] = NULL;
+ }
+ } else {
+ uint32_t desc_sgpr_idx = *user_sgpr_idx;
+ set_userdata_location_shader(ctx,
+ AC_UD_INDIRECT_DESCRIPTOR_SETS,
+ user_sgpr_idx, 2);
+
+ for (unsigned i = 0; i < num_sets; ++i) {
+ if (ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
+ set_userdata_location_indirect(&ctx->shader_info->user_sgprs_locs.descriptor_sets[i],
+ desc_sgpr_idx, 2, i * 8);
+ ctx->descriptor_sets[i] =
+ ac_build_load_to_sgpr(&ctx->ac,
+ desc_sets,
+ LLVMConstInt(ctx->ac.i32, i, false));
+
+ } else
+ ctx->descriptor_sets[i] = NULL;
+ }
+ ctx->shader_info->need_indirect_descriptor_sets = true;
+ }
+
+ if (ctx->shader_info->info.needs_push_constants) {
+ set_userdata_location_shader(ctx, AC_UD_PUSH_CONSTANTS,
+ user_sgpr_idx, 2);
+ }
+}
+
static void create_function(struct nir_to_llvm_context *ctx,
gl_shader_stage stage,
bool has_previous_stage,
if (has_previous_stage)
user_sgpr_idx = 0;
- radv_define_common_user_sgprs_phase2(ctx, stage, has_previous_stage, previous_stage, &user_sgpr_info, desc_sets, &user_sgpr_idx);
+ set_global_input_locs(ctx, stage, has_previous_stage, previous_stage,
+ &user_sgpr_info, desc_sets, &user_sgpr_idx);
switch (stage) {
case MESA_SHADER_COMPUTE: