/*======================================================================
* brw_misc_state.c
*/
+GLuint brw_get_rb_for_slice(struct brw_context *brw,
+ struct intel_mipmap_tree *mt,
+ unsigned level, unsigned layer, bool flat);
+
void brw_meta_updownsample(struct brw_context *brw,
struct intel_mipmap_tree *src,
struct intel_mipmap_tree *dst);
*
* Clobbers the current renderbuffer binding (ctx->CurrentRenderbuffer).
*/
-static GLuint
-brw_get_rb_for_first_slice(struct brw_context *brw, struct intel_mipmap_tree *mt)
+GLuint
+brw_get_rb_for_slice(struct brw_context *brw,
+ struct intel_mipmap_tree *mt,
+ unsigned level, unsigned layer, bool flat)
{
struct gl_context *ctx = &brw->ctx;
GLuint rbo;
rb->Format = mt->format;
rb->_BaseFormat = _mesa_get_format_base_format(mt->format);
- rb->NumSamples = mt->num_samples;
- rb->Width = mt->logical_width0;
- rb->Height = mt->logical_height0;
+ /* Program takes care of msaa and mip-level access manually for stencil.
+ * The surface is also treated as Y-tiled instead of as W-tiled calling for
+ * twice the width and half the height in dimensions.
+ */
+ if (flat) {
+ const unsigned halign_stencil = 8;
+
+ rb->NumSamples = 0;
+ rb->Width = ALIGN(mt->total_width, halign_stencil) * 2;
+ rb->Height = (mt->total_height / mt->physical_depth0) / 2;
+ irb->mt_level = 0;
+ } else {
+ rb->NumSamples = mt->num_samples;
+ rb->Width = mt->logical_width0;
+ rb->Height = mt->logical_height0;
+ irb->mt_level = level;
+ }
+
+ irb->mt_layer = layer;
intel_miptree_reference(&irb->mt, mt);
_mesa_meta_begin(ctx, MESA_META_ALL);
_mesa_GenFramebuffers(2, fbos);
- src_rbo = brw_get_rb_for_first_slice(brw, src_mt);
- dst_rbo = brw_get_rb_for_first_slice(brw, dst_mt);
+ src_rbo = brw_get_rb_for_slice(brw, src_mt, 0, 0, false);
+ dst_rbo = brw_get_rb_for_slice(brw, dst_mt, 0, 0, false);
src_fbo = fbos[0];
dst_fbo = fbos[1];