FREE(rbuffer);
}
+/* Reallocate the buffer a update all resource bindings where the buffer is
+ * bound.
+ *
+ * This is used to avoid CPU-GPU synchronizations, because it makes the buffer
+ * idle by discarding its contents.
+ */
static bool
r600_invalidate_buffer(struct r600_common_context *rctx,
struct r600_resource *rbuffer)
/* Check if mapping this buffer would cause waiting for the GPU. */
if (si_rings_is_buffer_referenced(rctx, rbuffer->buf, RADEON_USAGE_READWRITE) ||
!rctx->ws->buffer_wait(rbuffer->buf, 0, RADEON_USAGE_READWRITE)) {
- rctx->invalidate_buffer(&rctx->b, &rbuffer->b.b);
+ uint64_t old_va = rbuffer->gpu_address;
+
+ /* Reallocate the buffer in the same pipe_resource. */
+ si_alloc_resource(rctx->screen, rbuffer);
+ si_rebind_buffer(&rctx->b, &rbuffer->b.b, old_va);
} else {
util_range_set_empty(&rbuffer->valid_buffer_range);
}
void (*decompress_dcc)(struct pipe_context *ctx,
struct r600_texture *rtex);
-
- /* Reallocate the buffer and update all resource bindings where
- * the buffer is bound, including all resource descriptors. */
- void (*invalidate_buffer)(struct pipe_context *ctx, struct pipe_resource *buf);
};
/* r600_buffer_common.c */
}
}
-/* Reallocate a buffer a update all resource bindings where the buffer is
- * bound.
- *
- * This is used to avoid CPU-GPU synchronizations, because it makes the buffer
- * idle by discarding its contents. Apps usually tell us when to do this using
- * map_buffer flags, for example.
- */
-static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource *buf)
-{
- struct si_context *sctx = (struct si_context*)ctx;
- struct r600_resource *rbuffer = r600_resource(buf);
- uint64_t old_va = rbuffer->gpu_address;
-
- /* Reallocate the buffer in the same pipe_resource. */
- si_alloc_resource(sctx->screen, rbuffer);
-
- si_rebind_buffer(ctx, buf, old_va);
-}
-
static void si_upload_bindless_descriptor(struct si_context *sctx,
unsigned desc_slot,
unsigned num_dwords)
sctx->b.b.create_image_handle = si_create_image_handle;
sctx->b.b.delete_image_handle = si_delete_image_handle;
sctx->b.b.make_image_handle_resident = si_make_image_handle_resident;
- sctx->b.invalidate_buffer = si_invalidate_buffer;
/* Shader user data. */
si_init_atom(sctx, &sctx->shader_pointers.atom, &sctx->atoms.s.shader_pointers,