In GLSL 1.10 this was not allowed, but in GLSL 1.20 and later it is.
This causes the following tests to pass:
glslparsertest/glsl2/array-09.vert
glslparsertest/glsl2/array-13.vert
var->interpolation = ir_var_noperspective;
else
var->interpolation = ir_var_smooth;
+
+ if (var->type->is_array() && (state->language_version >= 120)) {
+ var->array_lvalue = true;
+ }
}
if (var == NULL)
return false;
- /* Arrays are not assignable in GLSL 1.10, but in GLSL 1.20 and later they
- * are.
- */
- /* FINISHME: Handle GLSL 1.10 vs 1.20 differences. */
- if (this->type->base_type == GLSL_TYPE_ARRAY)
- return false;
-
if (mode == ir_reference_variable) {
ir_variable *const as_var = var->as_variable();
if (as_var == NULL)
return false;
+ if (as_var->type->is_array() && !as_var->array_lvalue)
+ return false;
+
return !as_var->read_only;
} else if (mode == ir_reference_array) {
/* FINISHME: Walk up the dereference chain and figure out if
unsigned mode:3;
unsigned interpolation:2;
+
+ /**
+ * Flag that the whole array is assignable
+ *
+ * In GLSL 1.20 and later whole arrays are assignable (and comparable for
+ * equality). This flag enables this behavior.
+ */
+ unsigned array_lvalue:1;
};