This function never occurs in the callchain of a GL function. It occurs
only in the callchain of eglCreate*Surface and the analogous paths for
GLX. Therefore, even if a thread does have a bound GL context,
emitting a GL error here is wrong. A misplaced GL error, when no GL
call is made, can confuse clients.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
struct intel_renderbuffer *
intel_create_winsys_renderbuffer(mesa_format format, unsigned num_samples)
{
- GET_CURRENT_CONTEXT(ctx);
-
struct intel_renderbuffer *irb = CALLOC_STRUCT(intel_renderbuffer);
- if (!irb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
+ if (!irb)
return NULL;
- }
struct gl_renderbuffer *rb = &irb->Base.Base;
irb->layer_count = 1;