} else {
/* Indirect indexing - use per-slot offsets as well. */
const fs_reg srcs[] = { icp_handle, indirect_offset };
+ unsigned read_components = num_components + first_component;
+ fs_reg tmp = bld.vgrf(dst.type, read_components);
fs_reg payload = bld.vgrf(BRW_REGISTER_TYPE_UD, 2);
bld.LOAD_PAYLOAD(payload, srcs, ARRAY_SIZE(srcs), 0);
-
- inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT, tmp_dst, payload);
+ if (first_component != 0) {
+ inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT, tmp,
+ payload);
+ inst->regs_written = read_components;
+ for (unsigned i = 0; i < num_components; i++) {
+ bld.MOV(offset(tmp_dst, bld, i),
+ offset(tmp, bld, i + first_component));
+ }
+ } else {
+ inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT, tmp_dst,
+ payload);
+ inst->regs_written = num_components * type_sz(tmp_dst.type) / 4;
+ }
inst->offset = base_offset;
inst->mlen = 2;
- inst->regs_written = num_components * type_sz(tmp_dst.type) / 4;
}
if (type_sz(dst.type) == 8) {