freedreno: Pull the tile_alignment lookup for a layout to a helper.
authorEric Anholt <eric@anholt.net>
Tue, 12 May 2020 20:49:37 +0000 (13:49 -0700)
committerMarge Bot <eric+marge@anholt.net>
Wed, 13 May 2020 19:18:16 +0000 (19:18 +0000)
The r8g8 case UBWC alignment will be changing in the next commit, so
fdl6_get_ubwc_blockwidth needs to start paying attention to r8g8 too.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4931>

src/freedreno/fdl/fd6_layout.c

index c3217e2f1feb9cff2b3cc5eef50b260515781b24..d6a83bfdd4a9f09596b58109efe3051e02fbaecd 100644 (file)
@@ -35,7 +35,7 @@
  * missing UBWC blockwidth/blockheight for npot+64 cpp
  * missing 96/128 CPP for 8x MSAA with 32_32_32/32_32_32_32
  */
-static const struct {
+static const struct tile_alignment {
        unsigned basealign;
        unsigned pitchalign;
        unsigned heightalign;
@@ -63,12 +63,23 @@ static const struct {
 #define RGB_TILE_HEIGHT_ALIGNMENT 16
 #define UBWC_PLANE_SIZE_ALIGNMENT 4096
 
+static const struct tile_alignment *
+fdl6_tile_alignment(struct fdl_layout *layout)
+{
+       debug_assert(layout->cpp < ARRAY_SIZE(tile_alignment));
+
+       if ((layout->cpp == 2) && (util_format_get_nr_components(layout->format) == 2))
+               return &tile_alignment[0];
+       else
+               return &tile_alignment[layout->cpp];
+}
+
 static int
-fdl6_pitchalign(struct fdl_layout *layout, int ta, int level)
+fdl6_pitchalign(struct fdl_layout *layout, int level)
 {
        uint32_t pitchalign = 64;
        if (fdl_tile_mode(layout, level))
-               pitchalign = tile_alignment[ta].pitchalign;
+               pitchalign = fdl6_tile_alignment(layout)->pitchalign;
 
        return pitchalign;
 }
@@ -100,27 +111,22 @@ fdl6_layout(struct fdl_layout *layout,
        if (tile_alignment[layout->cpp].ubwc_blockwidth == 0)
                layout->ubwc = false;
 
-       int ta = layout->cpp;
-
-       /* The z16/r16 formats seem to not play by the normal tiling rules: */
-       if ((layout->cpp == 2) && (util_format_get_nr_components(format) == 2))
-               ta = 0;
+       const struct tile_alignment *ta = fdl6_tile_alignment(layout);
 
        /* in layer_first layout, the level (slice) contains just one
         * layer (since in fact the layer contains the slices)
         */
        uint32_t layers_in_level = layout->layer_first ? 1 : array_size;
 
-       debug_assert(ta < ARRAY_SIZE(tile_alignment));
-       debug_assert(tile_alignment[ta].pitchalign);
+       debug_assert(ta->pitchalign);
 
        if (layout->tile_mode) {
-               layout->base_align = tile_alignment[ta].basealign;
+               layout->base_align = ta->basealign;
        } else {
                layout->base_align = 64;
        }
 
-       uint32_t pitch0 = util_align_npot(width0, fdl6_pitchalign(layout, ta, 0));
+       uint32_t pitch0 = util_align_npot(width0, fdl6_pitchalign(layout, 0));
 
        for (uint32_t level = 0; level < mip_levels; level++) {
                uint32_t depth = u_minify(depth0, level);
@@ -140,7 +146,7 @@ fdl6_layout(struct fdl_layout *layout,
 
                uint32_t nblocksy = util_format_get_nblocksy(format, height);
                if (tile_mode)
-                       nblocksy = align(nblocksy, tile_alignment[ta].heightalign);
+                       nblocksy = align(nblocksy, ta->heightalign);
 
                /* The blits used for mem<->gmem work at a granularity of
                 * 32x32, which can cause faults due to over-fetch on the
@@ -154,7 +160,7 @@ fdl6_layout(struct fdl_layout *layout,
 
                uint32_t nblocksx =
                        util_align_npot(util_format_get_nblocksx(format, u_minify(pitch0, level)),
-                                       fdl6_pitchalign(layout, ta, level));
+                                       fdl6_pitchalign(layout, level));
 
                slice->offset = layout->size;
                uint32_t blocks = nblocksx * nblocksy;
@@ -183,11 +189,9 @@ fdl6_layout(struct fdl_layout *layout,
                        /* with UBWC every level is aligned to 4K */
                        layout->size = align(layout->size, 4096);
 
-                       uint32_t block_width = tile_alignment[ta].ubwc_blockwidth;
-                       uint32_t block_height = tile_alignment[ta].ubwc_blockheight;
-                       uint32_t meta_pitch = align(DIV_ROUND_UP(width, block_width),
+                       uint32_t meta_pitch = align(DIV_ROUND_UP(width, ta->ubwc_blockwidth),
                                        RGB_TILE_WIDTH_ALIGNMENT);
-                       uint32_t meta_height = align(DIV_ROUND_UP(height, block_height),
+                       uint32_t meta_height = align(DIV_ROUND_UP(height, ta->ubwc_blockheight),
                                        RGB_TILE_HEIGHT_ALIGNMENT);
 
                        /* it looks like mipmaps need alignment to power of two
@@ -227,6 +231,7 @@ void
 fdl6_get_ubwc_blockwidth(struct fdl_layout *layout,
                uint32_t *blockwidth, uint32_t *blockheight)
 {
-       *blockwidth = tile_alignment[layout->cpp].ubwc_blockwidth;
-       *blockheight = tile_alignment[layout->cpp].ubwc_blockheight;
+       const struct tile_alignment *ta = fdl6_tile_alignment(layout);
+       *blockwidth = ta->ubwc_blockwidth;
+       *blockheight = ta->ubwc_blockheight;
 }