enum pipe_transfer_usage {
PIPE_TRANSFER_READ = (1 << 0),
PIPE_TRANSFER_WRITE = (1 << 1),
- PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE /**< Read/modify/write */
+ /** Read/modify/write */
+ PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE,
+ /**
+ * The transfer should map the texture storage directly. The driver may
+ * return NULL if that isn't possible, and the state tracker needs to cope
+ * with that and use an alternative path without this flag.
+ *
+ * E.g. the state tracker could have a simpler path which maps textures and
+ * does read/modify/write cycles on them directly, and a more complicated
+ * path which uses minimal read and write transfers.
+ */
+ PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2)
};