/* A pitch for each mip-level */
unsigned pitch[R300_MAX_TEXTURE_LEVELS];
+ /* A pitch multiplied by blockwidth as hardware wants
+ * the number of pixels instead of the number of blocks. */
+ unsigned hwpitch[R300_MAX_TEXTURE_LEVELS];
+
/* Size of one zslice or face based on the texture target */
unsigned layer_size[R300_MAX_TEXTURE_LEVELS];
if (tex->uses_pitch) {
/* rectangles love this */
f->format0 |= R300_TX_PITCH_EN;
- f->format2 = (tex->pitch[0] - 1) & 0x1fff;
+ f->format2 = (tex->hwpitch[0] - 1) & 0x1fff;
} else {
/* power of two textures (3D, mipmaps, and no pitch) */
f->format0 |= R300_TX_DEPTH(util_logbase2(pt->depth0) & 0xf);
if (util_format_is_depth_or_stencil(tex->b.b.format)) {
for (i = 0; i <= tex->b.b.last_level; i++) {
tex->fb_state.depthpitch[i] =
- tex->pitch[i] |
+ tex->hwpitch[i] |
R300_DEPTHMACROTILE(tex->mip_macrotile[i]) |
R300_DEPTHMICROTILE(tex->microtile);
}
} else {
for (i = 0; i <= tex->b.b.last_level; i++) {
tex->fb_state.colorpitch[i] =
- tex->pitch[i] |
+ tex->hwpitch[i] |
r300_translate_colorformat(tex->b.b.format) |
R300_COLOR_TILE(tex->mip_macrotile[i]) |
R300_COLOR_MICROTILE(tex->microtile);
tex->size = tex->offset[i] + size;
tex->layer_size[i] = layer_size;
tex->pitch[i] = stride / util_format_get_blocksize(base->format);
+ tex->hwpitch[i] =
+ tex->pitch[i] * util_format_get_blockwidth(base->format);
SCREEN_DBG(screen, DBG_TEX, "r300: Texture miptree: Level %d "
"(%dx%dx%d px, pitch %d bytes) %d bytes total, macrotiled %s\n",