r300->texture_cache_inval.allow_null_state = TRUE;
}
+/* Not every state tracker calls every driver function before the first draw
+ * call and we must initialize the command buffers somehow. */
+static void r300_init_states(struct pipe_context *pipe)
+{
+ struct pipe_blend_color bc = {{0}};
+ struct pipe_clip_state cs = {{{0}}};
+ struct pipe_scissor_state ss = {0};
+
+ pipe->set_blend_color(pipe, &bc);
+ pipe->set_clip_state(pipe, &cs);
+ pipe->set_scissor_state(pipe, &ss);
+}
+
struct pipe_context* r300_create_context(struct pipe_screen* screen,
void *priv)
{
r300->tran.translate_cache = translate_cache_create();
+ r300_init_states(&r300->context);
+
return &r300->context;
no_upload_ib:
};
struct r300_blend_color_state {
- /* RV515 and earlier */
- uint32_t blend_color; /* R300_RB3D_BLEND_COLOR: 0x4e10 */
- /* R520 and newer */
- uint32_t blend_color_red_alpha; /* R500_RB3D_CONSTANT_COLOR_AR: 0x4ef8 */
- uint32_t blend_color_green_blue; /* R500_RB3D_CONSTANT_COLOR_GB: 0x4efc */
+ uint32_t cb[3];
};
struct r300_dsa_state {
struct r300_blend_color_state* bc = (struct r300_blend_color_state*)state;
CS_LOCALS(r300);
- if (r300->screen->caps.is_r500) {
- BEGIN_CS(size);
- OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
- OUT_CS(bc->blend_color_red_alpha);
- OUT_CS(bc->blend_color_green_blue);
- END_CS;
- } else {
- BEGIN_CS(size);
- OUT_CS_REG(R300_RB3D_BLEND_COLOR, bc->blend_color);
- END_CS;
- }
+ WRITE_CS_TABLE(bc->cb, size);
}
void r300_emit_clip_state(struct r300_context* r300,
struct r300_context* r300 = r300_context(pipe);
struct r300_blend_color_state* state =
(struct r300_blend_color_state*)r300->blend_color_state.state;
- union util_color uc;
+ CB_LOCALS;
- util_pack_color(color->color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
- state->blend_color = uc.ui;
+ if (r300->screen->caps.is_r500) {
+ /* XXX if FP16 blending is enabled, we should use the FP16 format */
+ BEGIN_CB(state->cb, 3);
+ OUT_CB_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
+ OUT_CB(float_to_fixed10(color->color[0]) |
+ (float_to_fixed10(color->color[3]) << 16));
+ OUT_CB(float_to_fixed10(color->color[2]) |
+ (float_to_fixed10(color->color[1]) << 16));
+ END_CB;
+ } else {
+ union util_color uc;
+ util_pack_color(color->color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
- /* XXX if FP16 blending is enabled, we should use the FP16 format */
- state->blend_color_red_alpha =
- float_to_fixed10(color->color[0]) |
- (float_to_fixed10(color->color[3]) << 16);
- state->blend_color_green_blue =
- float_to_fixed10(color->color[2]) |
- (float_to_fixed10(color->color[1]) << 16);
+ BEGIN_CB(state->cb, 2);
+ OUT_CB_REG(R300_RB3D_BLEND_COLOR, uc.ui);
+ END_CB;
+ }
- r300->blend_color_state.size = r300->screen->caps.is_r500 ? 3 : 2;
r300->blend_color_state.dirty = TRUE;
}