'pan_blend_shaders.c',
'pan_wallpaper.c',
'pan_pretty_print.c',
+ 'pan_fragment.c',
+ 'pan_sfbd.c',
+ 'pan_mfbd.c'
)
inc_panfrost = [
/* Do not actually send anything to the GPU; merely generate the cmdstream as fast as possible. Disables framebuffer writes */
//#define DRY_RUN
-#define SET_BIT(lval, bit, cond) \
- if (cond) \
- lval |= (bit); \
- else \
- lval &= ~(bit);
-
/* TODO: Sample size, etc */
static void
panfrost_set_framebuffer_msaa(struct panfrost_context *ctx, bool enabled)
{
- SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_HAS_MSAA, enabled);
- SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_NO_MSAA, !enabled);
-
- if (ctx->require_sfbd) {
- SET_BIT(ctx->fragment_sfbd.format, MALI_FRAMEBUFFER_MSAA_A | MALI_FRAMEBUFFER_MSAA_B, enabled);
- } else {
- SET_BIT(ctx->fragment_rts[0].format.flags, MALI_MFBD_FORMAT_MSAA, enabled);
+ struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
- SET_BIT(ctx->fragment_mfbd.unk1, (1 << 4) | (1 << 1), enabled);
+ job->msaa |= enabled;
- /* XXX */
- ctx->fragment_mfbd.rt_count_2 = enabled ? 4 : 1;
- }
+ SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_HAS_MSAA, enabled);
+ SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_NO_MSAA, !enabled);
}
/* AFBC is enabled on a per-resource basis (AFBC enabling is theoretically
rsrc->bo->has_checksum = true;
}
-static unsigned
-panfrost_sfbd_format_for_surface(struct pipe_surface *surf)
-{
- /* TODO */
- return 0xb84e0281; /* RGB32, no MSAA */
-}
-
-static struct mali_rt_format
-panfrost_mfbd_format_for_surface(struct pipe_surface *surf)
-{
- /* Explode details on the format */
-
- const struct util_format_description *desc =
- util_format_description(surf->texture->format);
-
- /* Fill in accordingly */
-
- struct mali_rt_format fmt = {
- .unk1 = 0x4000000,
- .unk2 = 0x1,
- .nr_channels = MALI_POSITIVE(desc->nr_channels),
- .flags = 0x444,
- .swizzle = panfrost_translate_swizzle_4(desc->swizzle),
- .unk4 = 0x8
- };
-
- return fmt;
-}
-
-static bool panfrost_is_scanout(struct panfrost_context *ctx);
-
-/* These routines link a fragment job with the bound surface, accounting for the
- * BO layout. This routine runs per-frame */
-
-static void
-panfrost_set_fragment_target_cbuf(
- struct panfrost_context *ctx,
- struct pipe_surface *surf,
- unsigned cb)
-{
- struct panfrost_resource *rsrc = pan_resource(surf->texture);
-
- signed stride =
- util_format_get_stride(surf->format, surf->texture->width0);
-
- /* First, we set the format bits */
-
- if (ctx->require_sfbd) {
- ctx->fragment_sfbd.format =
- panfrost_sfbd_format_for_surface(surf);
- } else {
- ctx->fragment_rts[cb].format =
- panfrost_mfbd_format_for_surface(surf);
- }
-
- /* Now, we set the layout specific pieces */
-
- if (rsrc->bo->layout == PAN_LINEAR) {
- mali_ptr framebuffer = rsrc->bo->gpu[0];
-
- /* The default is upside down from OpenGL's perspective. */
- if (panfrost_is_scanout(ctx)) {
- framebuffer += stride * (surf->texture->height0 - 1);
- stride = -stride;
- }
-
- if (ctx->require_sfbd) {
- ctx->fragment_sfbd.framebuffer = framebuffer;
- ctx->fragment_sfbd.stride = stride;
- } else {
- /* MFBD specifies stride in tiles */
- ctx->fragment_rts[cb].framebuffer = framebuffer;
- ctx->fragment_rts[cb].framebuffer_stride = stride / 16;
- }
- } else if (rsrc->bo->layout == PAN_AFBC) {
- /* TODO: AFBC on SFBD */
- assert(!ctx->require_sfbd);
-
- /* Enable AFBC for the render target */
- ctx->fragment_rts[cb].afbc.metadata = rsrc->bo->afbc_slab.gpu;
- ctx->fragment_rts[cb].afbc.stride = 0;
- ctx->fragment_rts[cb].afbc.unk = 0x30009;
-
- ctx->fragment_rts[cb].format.flags |= MALI_MFBD_FORMAT_AFBC;
-
- mali_ptr afbc_main = rsrc->bo->afbc_slab.gpu + rsrc->bo->afbc_metadata_size;
- ctx->fragment_rts[cb].framebuffer = afbc_main;
-
- /* TODO: Investigate shift */
- ctx->fragment_rts[cb].framebuffer_stride = stride << 1;
- } else {
- fprintf(stderr, "Invalid render layout (cbuf %d)", cb);
- assert(0);
- }
-}
-
-static void
-panfrost_set_fragment_target(struct panfrost_context *ctx)
-{
- for (int cb = 0; cb < ctx->pipe_framebuffer.nr_cbufs; ++cb) {
- struct pipe_surface *surf = ctx->pipe_framebuffer.cbufs[cb];
- panfrost_set_fragment_target_cbuf(ctx, surf, cb);
- }
-
- /* Enable depth/stencil AFBC for the framebuffer (not the render target) */
- if (ctx->pipe_framebuffer.zsbuf) {
- struct panfrost_resource *rsrc = (struct panfrost_resource *) ctx->pipe_framebuffer.zsbuf->texture;
-
- if (rsrc->bo->layout == PAN_AFBC) {
- if (ctx->require_sfbd) {
- DBG("Depth AFBC not supported on SFBD\n");
- assert(0);
- }
-
- ctx->fragment_mfbd.unk3 |= MALI_MFBD_EXTRA;
-
- ctx->fragment_extra.flags =
- MALI_EXTRA_PRESENT |
- MALI_EXTRA_AFBC |
- MALI_EXTRA_AFBC_ZS |
- MALI_EXTRA_ZS |
- 0x1; /* unknown */
-
- ctx->fragment_extra.ds_afbc.depth_stencil_afbc_metadata = rsrc->bo->afbc_slab.gpu;
- ctx->fragment_extra.ds_afbc.depth_stencil_afbc_stride = 0;
-
- ctx->fragment_extra.ds_afbc.depth_stencil = rsrc->bo->afbc_slab.gpu + rsrc->bo->afbc_metadata_size;
-
- ctx->fragment_extra.ds_afbc.zero1 = 0x10009;
- ctx->fragment_extra.ds_afbc.padding = 0x1000;
-
- ctx->fragment_mfbd.unk3 |= MALI_MFBD_DEPTH_WRITE;
- }
- }
-
- /* For the special case of a depth-only FBO, we need to attach a dummy render target */
-
- if (ctx->pipe_framebuffer.nr_cbufs == 0) {
- if (ctx->require_sfbd) {
- DBG("Depth-only FBO not supported on SFBD\n");
- assert(0);
- }
-
- struct mali_rt_format null_rt = {
- .unk1 = 0x4000000,
- .unk4 = 0x8
- };
-
- ctx->fragment_rts[0].format = null_rt;
- ctx->fragment_rts[0].framebuffer = 0;
- ctx->fragment_rts[0].framebuffer_stride = 0;
- }
-}
-
/* Framebuffer descriptor */
static void
fb->resolution_check = ((w + h) / 3) << 4;
}
-static struct mali_single_framebuffer
+struct mali_single_framebuffer
panfrost_emit_sfbd(struct panfrost_context *ctx)
{
struct mali_single_framebuffer framebuffer = {
return framebuffer;
}
-static struct bifrost_framebuffer
+struct bifrost_framebuffer
panfrost_emit_mfbd(struct panfrost_context *ctx)
{
struct bifrost_framebuffer framebuffer = {
/* Are we currently rendering to the screen (rather than an FBO)? */
-static bool
+bool
panfrost_is_scanout(struct panfrost_context *ctx)
{
/* If there is no color buffer, it's an FBO */
ctx->pipe_framebuffer.cbufs[0]->texture->bind & PIPE_BIND_SHARED;
}
-/* The above function is for generalised fbd emission, used in both fragment as
- * well as vertex/tiler payloads. This payload is specific to fragment
- * payloads. */
-
-static void
-panfrost_new_frag_framebuffer(struct panfrost_context *ctx)
-{
- if (ctx->require_sfbd) {
- struct mali_single_framebuffer fb = panfrost_emit_sfbd(ctx);
- memcpy(&ctx->fragment_sfbd, &fb, sizeof(fb));
- } else {
- struct bifrost_framebuffer fb = panfrost_emit_mfbd(ctx);
-
- /* XXX: MRT case */
- fb.rt_count_2 = 1;
- fb.unk3 = 0x100;
-
- struct bifrost_render_target rt = {};
-
- memcpy(&ctx->fragment_rts[0], &rt, sizeof(rt));
- memset(&ctx->fragment_extra, 0, sizeof(ctx->fragment_extra));
- memcpy(&ctx->fragment_mfbd, &fb, sizeof(fb));
- }
-}
-
/* Maps float 0.0-1.0 to int 0x00-0xFF */
static uint8_t
normalised_float_to_u8(float f)
return (uint8_t) (int) (f * 255.0f);
}
-static void
-panfrost_clear_sfbd(struct panfrost_job *job)
-{
- struct panfrost_context *ctx = job->ctx;
- struct mali_single_framebuffer *sfbd = &ctx->fragment_sfbd;
-
- if (job->clear & PIPE_CLEAR_COLOR) {
- sfbd->clear_color_1 = job->clear_color;
- sfbd->clear_color_2 = job->clear_color;
- sfbd->clear_color_3 = job->clear_color;
- sfbd->clear_color_4 = job->clear_color;
- }
-
- if (job->clear & PIPE_CLEAR_DEPTH) {
- sfbd->clear_depth_1 = job->clear_depth;
- sfbd->clear_depth_2 = job->clear_depth;
- sfbd->clear_depth_3 = job->clear_depth;
- sfbd->clear_depth_4 = job->clear_depth;
-
- sfbd->depth_buffer = ctx->depth_stencil_buffer.gpu;
- sfbd->depth_buffer_enable = MALI_DEPTH_STENCIL_ENABLE;
- }
-
- if (job->clear & PIPE_CLEAR_STENCIL) {
- sfbd->clear_stencil = job->clear_stencil;
-
- sfbd->stencil_buffer = ctx->depth_stencil_buffer.gpu;
- sfbd->stencil_buffer_enable = MALI_DEPTH_STENCIL_ENABLE;
- }
-
- /* Set flags based on what has been cleared, for the SFBD case */
- /* XXX: What do these flags mean? */
- int clear_flags = 0x101100;
-
- if (!(job->clear & ~(PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL))) {
- /* On a tiler like this, it's fastest to clear all three buffers at once */
-
- clear_flags |= MALI_CLEAR_FAST;
- } else {
- clear_flags |= MALI_CLEAR_SLOW;
-
- if (job->clear & PIPE_CLEAR_STENCIL)
- clear_flags |= MALI_CLEAR_SLOW_STENCIL;
- }
-
- sfbd->clear_flags = clear_flags;
-}
-
-static void
-panfrost_clear_mfbd(struct panfrost_job *job)
-{
- struct panfrost_context *ctx = job->ctx;
- struct bifrost_render_target *buffer_color = &ctx->fragment_rts[0];
- struct bifrost_framebuffer *buffer_ds = &ctx->fragment_mfbd;
-
- if (job->clear & PIPE_CLEAR_COLOR) {
- buffer_color->clear_color_1 = job->clear_color;
- buffer_color->clear_color_2 = job->clear_color;
- buffer_color->clear_color_3 = job->clear_color;
- buffer_color->clear_color_4 = job->clear_color;
- }
-
- if (job->clear & PIPE_CLEAR_DEPTH) {
- buffer_ds->clear_depth = job->clear_depth;
- }
-
- if (job->clear & PIPE_CLEAR_STENCIL) {
- buffer_ds->clear_stencil = job->clear_stencil;
- }
-
- if (job->clear & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) {
- /* Setup combined 24/8 depth/stencil */
- ctx->fragment_mfbd.unk3 |= MALI_MFBD_EXTRA;
- ctx->fragment_extra.flags = 0x405;
- ctx->fragment_extra.ds_linear.depth = ctx->depth_stencil_buffer.gpu;
- ctx->fragment_extra.ds_linear.depth_stride = ctx->pipe_framebuffer.width * 4;
- }
-}
-
static void
panfrost_clear(
struct pipe_context *pipe,
else
ctx->vt_framebuffer_mfbd = panfrost_emit_mfbd(ctx);
- panfrost_new_frag_framebuffer(ctx);
-
/* Reset varyings allocated */
ctx->varying_height = 0;
ctx->set_value_job = transfer.gpu;
}
-/* Generate a fragment job. This should be called once per frame. (According to
- * presentations, this is supposed to correspond to eglSwapBuffers) */
-
-mali_ptr
-panfrost_fragment_job(struct panfrost_context *ctx)
-{
- struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
-
- /* Actualize the clear late; TODO: Fix order dependency between clear
- * and afbc */
-
- if (ctx->require_sfbd) {
- panfrost_clear_sfbd(job);
- } else {
- panfrost_clear_mfbd(job);
- }
-
- panfrost_set_fragment_target(ctx);
-
- if (ctx->pipe_framebuffer.nr_cbufs == 1) {
- struct panfrost_resource *rsrc = (struct panfrost_resource *) ctx->pipe_framebuffer.cbufs[0]->texture;
-
- if (rsrc->bo->has_checksum) {
- if (ctx->require_sfbd) {
- DBG("Checksumming not supported on SFBD\n");
- assert(0);
- }
-
- int stride = util_format_get_stride(rsrc->base.format, rsrc->base.width0);
-
- ctx->fragment_mfbd.unk3 |= MALI_MFBD_EXTRA;
- ctx->fragment_extra.flags |= MALI_EXTRA_PRESENT;
- ctx->fragment_extra.checksum_stride = rsrc->bo->checksum_stride;
- ctx->fragment_extra.checksum = rsrc->bo->gpu[0] + stride * rsrc->base.height0;
- }
- }
-
- /* The frame is complete and therefore the framebuffer descriptor is
- * ready for linkage and upload */
-
- size_t sz = ctx->require_sfbd ? sizeof(struct mali_single_framebuffer) : (sizeof(struct bifrost_framebuffer) + sizeof(struct bifrost_fb_extra) + sizeof(struct bifrost_render_target) * 1);
- struct panfrost_transfer fbd_t = panfrost_allocate_transient(ctx, sz);
- off_t offset = 0;
-
- if (ctx->require_sfbd) {
- /* Upload just the SFBD all at once */
- memcpy(fbd_t.cpu, &ctx->fragment_sfbd, sizeof(ctx->fragment_sfbd));
- offset += sizeof(ctx->fragment_sfbd);
- } else {
- /* Upload the MFBD header */
- memcpy(fbd_t.cpu, &ctx->fragment_mfbd, sizeof(ctx->fragment_mfbd));
- offset += sizeof(ctx->fragment_mfbd);
-
- /* Upload extra framebuffer info if necessary */
- if (ctx->fragment_mfbd.unk3 & MALI_MFBD_EXTRA) {
- memcpy(fbd_t.cpu + offset, &ctx->fragment_extra, sizeof(struct bifrost_fb_extra));
- offset += sizeof(struct bifrost_fb_extra);
- }
-
- /* Upload (single) render target */
- memcpy(fbd_t.cpu + offset, &ctx->fragment_rts[0], sizeof(struct bifrost_render_target) * 1);
- }
-
- /* Generate the fragment (frame) job */
-
- struct mali_job_descriptor_header header = {
- .job_type = JOB_TYPE_FRAGMENT,
- .job_index = 1,
-#ifdef __LP64__
- .job_descriptor_size = 1
-#endif
- };
-
- struct mali_payload_fragment payload = {
- .min_tile_coord = MALI_COORDINATE_TO_TILE_MIN(0, 0),
- .max_tile_coord = MALI_COORDINATE_TO_TILE_MAX(ctx->pipe_framebuffer.width, ctx->pipe_framebuffer.height),
- .framebuffer = fbd_t.gpu | (ctx->require_sfbd ? MALI_SFBD : MALI_MFBD),
- };
-
- if (!ctx->require_sfbd && ctx->fragment_mfbd.unk3 & MALI_MFBD_EXTRA) {
- /* Signal that there is an extra portion of the framebuffer
- * descriptor */
-
- payload.framebuffer |= 2;
- }
-
- /* Normally, there should be no padding. However, fragment jobs are
- * shared with 64-bit Bifrost systems, and accordingly there is 4-bytes
- * of zero padding in between. */
-
- struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, sizeof(header) + sizeof(payload));
- memcpy(transfer.cpu, &header, sizeof(header));
- memcpy(transfer.cpu + sizeof(header), &payload, sizeof(payload));
- return transfer.gpu;
-}
-
/* Emits attributes and varying descriptors, which should be called every draw,
* excepting some obscure circumstances */
ctx->vt_framebuffer_mfbd = panfrost_emit_mfbd(ctx);
panfrost_attach_vt_framebuffer(ctx);
- panfrost_new_frag_framebuffer(ctx);
panfrost_set_scissor(ctx);
struct panfrost_resource *tex = ((struct panfrost_resource *) ctx->pipe_framebuffer.cbufs[i]->texture);
ctx->vt_framebuffer_mfbd = panfrost_emit_mfbd(ctx);
panfrost_attach_vt_framebuffer(ctx);
- panfrost_new_frag_framebuffer(ctx);
panfrost_set_scissor(ctx);
struct panfrost_resource *tex = ((struct panfrost_resource *) ctx->pipe_framebuffer.zsbuf->texture);
#define PAN_DIRTY_SAMPLERS (1 << 8)
#define PAN_DIRTY_TEXTURES (1 << 9)
+#define SET_BIT(lval, bit, cond) \
+ if (cond) \
+ lval |= (bit); \
+ else \
+ lval &= ~(bit);
+
struct panfrost_constant_buffer {
bool dirty;
size_t size;
struct pipe_fence_handle **fence,
unsigned flags);
+bool
+panfrost_is_scanout(struct panfrost_context *ctx);
+
+mali_ptr
+panfrost_sfbd_fragment(struct panfrost_context *ctx);
+
+mali_ptr
+panfrost_mfbd_fragment(struct panfrost_context *ctx);
+
+struct bifrost_framebuffer
+panfrost_emit_mfbd(struct panfrost_context *ctx);
+
+struct mali_single_framebuffer
+panfrost_emit_sfbd(struct panfrost_context *ctx);
+
mali_ptr
panfrost_fragment_job(struct panfrost_context *ctx);
--- /dev/null
+/*
+ * Copyright 2018-2019 Alyssa Rosenzweig
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ */
+
+#include "pan_context.h"
+#include "pan_util.h"
+#include "pan_format.h"
+
+#include "util/u_format.h"
+
+/* Generate a fragment job. This should be called once per frame. (According to
+ * presentations, this is supposed to correspond to eglSwapBuffers) */
+
+mali_ptr
+panfrost_fragment_job(struct panfrost_context *ctx)
+{
+ mali_ptr framebuffer = ctx->require_sfbd ?
+ panfrost_sfbd_fragment(ctx) :
+ panfrost_mfbd_fragment(ctx);
+
+ struct mali_job_descriptor_header header = {
+ .job_type = JOB_TYPE_FRAGMENT,
+ .job_index = 1,
+#ifdef __LP64__
+ .job_descriptor_size = 1
+#endif
+ };
+
+ struct mali_payload_fragment payload = {
+ .min_tile_coord = MALI_COORDINATE_TO_TILE_MIN(0, 0),
+ .max_tile_coord = MALI_COORDINATE_TO_TILE_MAX(ctx->pipe_framebuffer.width, ctx->pipe_framebuffer.height),
+ .framebuffer = framebuffer,
+ };
+
+ /* Normally, there should be no padding. However, fragment jobs are
+ * shared with 64-bit Bifrost systems, and accordingly there is 4-bytes
+ * of zero padding in between. */
+
+ struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, sizeof(header) + sizeof(payload));
+ memcpy(transfer.cpu, &header, sizeof(header));
+ memcpy(transfer.cpu + sizeof(header), &payload, sizeof(payload));
+ return transfer.gpu;
+}
uint32_t clear_color;
float clear_depth;
unsigned clear_stencil;
+
+ /* Whether this job uses MSAA */
+ bool msaa;
};
/* Functions for managing the above */
--- /dev/null
+/*
+ * Copyright 2018-2019 Alyssa Rosenzweig
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ */
+
+#include "pan_context.h"
+#include "pan_util.h"
+#include "pan_format.h"
+
+#include "util/u_format.h"
+
+static struct mali_rt_format
+panfrost_mfbd_format(struct pipe_surface *surf)
+{
+ /* Explode details on the format */
+
+ const struct util_format_description *desc =
+ util_format_description(surf->texture->format);
+
+ /* Fill in accordingly */
+
+ struct mali_rt_format fmt = {
+ .unk1 = 0x4000000,
+ .unk2 = 0x1,
+ .nr_channels = MALI_POSITIVE(desc->nr_channels),
+ .flags = 0x444,
+ .swizzle = panfrost_translate_swizzle_4(desc->swizzle),
+ .unk4 = 0x8
+ };
+
+ return fmt;
+}
+
+static void
+panfrost_mfbd_enable_msaa(struct panfrost_context *ctx)
+{
+ ctx->fragment_rts[0].format.flags |= MALI_MFBD_FORMAT_MSAA;
+
+ /* XXX */
+ ctx->fragment_mfbd.unk1 |= (1 << 4) | (1 << 1);
+ ctx->fragment_mfbd.rt_count_2 = 4;
+}
+
+static void
+panfrost_mfbd_clear(struct panfrost_job *job)
+{
+ struct panfrost_context *ctx = job->ctx;
+ struct bifrost_render_target *buffer_color = &ctx->fragment_rts[0];
+ struct bifrost_framebuffer *buffer_ds = &ctx->fragment_mfbd;
+
+ if (job->clear & PIPE_CLEAR_COLOR) {
+ buffer_color->clear_color_1 = job->clear_color;
+ buffer_color->clear_color_2 = job->clear_color;
+ buffer_color->clear_color_3 = job->clear_color;
+ buffer_color->clear_color_4 = job->clear_color;
+ }
+
+ if (job->clear & PIPE_CLEAR_DEPTH) {
+ buffer_ds->clear_depth = job->clear_depth;
+ }
+
+ if (job->clear & PIPE_CLEAR_STENCIL) {
+ buffer_ds->clear_stencil = job->clear_stencil;
+ }
+
+ if (job->clear & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) {
+ /* Setup combined 24/8 depth/stencil */
+ ctx->fragment_mfbd.unk3 |= MALI_MFBD_EXTRA;
+ ctx->fragment_extra.flags = 0x405;
+ ctx->fragment_extra.ds_linear.depth = ctx->depth_stencil_buffer.gpu;
+ ctx->fragment_extra.ds_linear.depth_stride = ctx->pipe_framebuffer.width * 4;
+ }
+}
+
+static void
+panfrost_mfbd_set_cbuf(
+ struct panfrost_context *ctx,
+ struct pipe_surface *surf,
+ unsigned cb)
+{
+ struct panfrost_resource *rsrc = pan_resource(surf->texture);
+
+ signed stride =
+ util_format_get_stride(surf->format, surf->texture->width0);
+
+ ctx->fragment_rts[cb].format = panfrost_mfbd_format(surf);
+
+ /* Now, we set the layout specific pieces */
+
+ if (rsrc->bo->layout == PAN_LINEAR) {
+ mali_ptr framebuffer = rsrc->bo->gpu[0];
+
+ /* The default is upside down from OpenGL's perspective. */
+ if (panfrost_is_scanout(ctx)) {
+ framebuffer += stride * (surf->texture->height0 - 1);
+ stride = -stride;
+ }
+
+ /* MFBD specifies stride in tiles */
+ ctx->fragment_rts[cb].framebuffer = framebuffer;
+ ctx->fragment_rts[cb].framebuffer_stride = stride / 16;
+ } else if (rsrc->bo->layout == PAN_AFBC) {
+ ctx->fragment_rts[cb].afbc.metadata = rsrc->bo->afbc_slab.gpu;
+ ctx->fragment_rts[cb].afbc.stride = 0;
+ ctx->fragment_rts[cb].afbc.unk = 0x30009;
+
+ ctx->fragment_rts[cb].format.flags |= MALI_MFBD_FORMAT_AFBC;
+
+ mali_ptr afbc_main = rsrc->bo->afbc_slab.gpu + rsrc->bo->afbc_metadata_size;
+ ctx->fragment_rts[cb].framebuffer = afbc_main;
+
+ /* TODO: Investigate shift */
+ ctx->fragment_rts[cb].framebuffer_stride = stride << 1;
+ } else {
+ fprintf(stderr, "Invalid render layout (cbuf %d)", cb);
+ assert(0);
+ }
+}
+
+static void
+panfrost_mfbd_set_targets(struct panfrost_context *ctx)
+{
+ for (int cb = 0; cb < ctx->pipe_framebuffer.nr_cbufs; ++cb) {
+ struct pipe_surface *surf = ctx->pipe_framebuffer.cbufs[cb];
+ panfrost_mfbd_set_cbuf(ctx, surf, cb);
+ }
+
+ /* Enable depth/stencil AFBC for the framebuffer (not the render target) */
+ if (ctx->pipe_framebuffer.zsbuf) {
+ struct panfrost_resource *rsrc = (struct panfrost_resource *) ctx->pipe_framebuffer.zsbuf->texture;
+
+ if (rsrc->bo->layout == PAN_AFBC) {
+ ctx->fragment_mfbd.unk3 |= MALI_MFBD_EXTRA;
+
+ ctx->fragment_extra.flags =
+ MALI_EXTRA_PRESENT |
+ MALI_EXTRA_AFBC |
+ MALI_EXTRA_AFBC_ZS |
+ MALI_EXTRA_ZS |
+ 0x1; /* unknown */
+
+ ctx->fragment_extra.ds_afbc.depth_stencil_afbc_metadata = rsrc->bo->afbc_slab.gpu;
+ ctx->fragment_extra.ds_afbc.depth_stencil_afbc_stride = 0;
+
+ ctx->fragment_extra.ds_afbc.depth_stencil = rsrc->bo->afbc_slab.gpu + rsrc->bo->afbc_metadata_size;
+
+ ctx->fragment_extra.ds_afbc.zero1 = 0x10009;
+ ctx->fragment_extra.ds_afbc.padding = 0x1000;
+
+ ctx->fragment_mfbd.unk3 |= MALI_MFBD_DEPTH_WRITE;
+ }
+ }
+
+ /* For the special case of a depth-only FBO, we need to attach a dummy render target */
+
+ if (ctx->pipe_framebuffer.nr_cbufs == 0) {
+ struct mali_rt_format null_rt = {
+ .unk1 = 0x4000000,
+ .unk4 = 0x8
+ };
+
+ ctx->fragment_rts[0].format = null_rt;
+ ctx->fragment_rts[0].framebuffer = 0;
+ ctx->fragment_rts[0].framebuffer_stride = 0;
+ }
+}
+
+/* Helper for sequential uploads used for MFBD */
+
+#define UPLOAD(dest, offset, src, max) { \
+ size_t sz = sizeof(src); \
+ memcpy(dest.cpu + offset, &src, sz); \
+ assert((offset + sz) <= max); \
+ offset += sz; \
+}
+
+static mali_ptr
+panfrost_mfbd_upload(struct panfrost_context *ctx)
+{
+ off_t offset = 0;
+
+ /* We always upload at least one (dummy) cbuf */
+ unsigned cbufs = MAX2(ctx->pipe_framebuffer.nr_cbufs, 1);
+
+ /* There may be extra data stuck in the middle */
+ bool has_extra = ctx->fragment_mfbd.unk3 & MALI_MFBD_EXTRA;
+
+ /* Compute total size for transfer */
+
+ size_t total_sz =
+ sizeof(struct bifrost_framebuffer) +
+ (has_extra ? sizeof(struct bifrost_fb_extra) : 0) +
+ sizeof(struct bifrost_render_target) * cbufs;
+
+ struct panfrost_transfer m_f_trans =
+ panfrost_allocate_transient(ctx, total_sz);
+
+ /* Do the transfer */
+
+ UPLOAD(m_f_trans, offset, ctx->fragment_mfbd, total_sz);
+
+ if (has_extra)
+ UPLOAD(m_f_trans, offset, ctx->fragment_extra, total_sz);
+
+ for (unsigned c = 0; c < cbufs; ++c) {
+ UPLOAD(m_f_trans, offset, ctx->fragment_rts[c], total_sz);
+ }
+
+ /* Return pointer suitable for the fragment seciton */
+ return m_f_trans.gpu | MALI_MFBD | (has_extra ? 2 : 0);
+}
+
+#undef UPLOAD
+
+/* Creates an MFBD for the FRAGMENT section of the bound framebuffer */
+
+mali_ptr
+panfrost_mfbd_fragment(struct panfrost_context *ctx)
+{
+ struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
+
+ struct bifrost_framebuffer fb = panfrost_emit_mfbd(ctx);
+
+ /* XXX: MRT case */
+ fb.rt_count_2 = 1;
+ fb.unk3 = 0x100;
+
+ struct bifrost_render_target rt = {};
+
+ memcpy(&ctx->fragment_rts[0], &rt, sizeof(rt));
+ memset(&ctx->fragment_extra, 0, sizeof(ctx->fragment_extra));
+ memcpy(&ctx->fragment_mfbd, &fb, sizeof(fb));
+
+ panfrost_mfbd_clear(job);
+ panfrost_mfbd_set_targets(ctx);
+
+ if (job->msaa)
+ panfrost_mfbd_enable_msaa(ctx);
+
+ if (ctx->pipe_framebuffer.nr_cbufs == 1) {
+ struct panfrost_resource *rsrc = (struct panfrost_resource *) ctx->pipe_framebuffer.cbufs[0]->texture;
+
+ if (rsrc->bo->has_checksum) {
+ int stride = util_format_get_stride(rsrc->base.format, rsrc->base.width0);
+
+ ctx->fragment_mfbd.unk3 |= MALI_MFBD_EXTRA;
+ ctx->fragment_extra.flags |= MALI_EXTRA_PRESENT;
+ ctx->fragment_extra.checksum_stride = rsrc->bo->checksum_stride;
+ ctx->fragment_extra.checksum = rsrc->bo->gpu[0] + stride * rsrc->base.height0;
+ }
+ }
+
+ return panfrost_mfbd_upload(ctx);
+}
--- /dev/null
+/*
+ * Copyright 2018-2019 Alyssa Rosenzweig
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ */
+
+#include "pan_context.h"
+#include "pan_util.h"
+#include "pan_format.h"
+
+#include "util/u_format.h"
+
+static unsigned
+panfrost_sfbd_format(struct pipe_surface *surf)
+{
+ /* TODO */
+ return 0xb84e0281; /* RGB32, no MSAA */
+}
+
+static void
+panfrost_sfbd_enable_msaa(struct panfrost_context *ctx)
+{
+ ctx->fragment_sfbd.format |= MALI_FRAMEBUFFER_MSAA_A | MALI_FRAMEBUFFER_MSAA_B;
+}
+
+static void
+panfrost_sfbd_clear(struct panfrost_job *job)
+{
+ struct panfrost_context *ctx = job->ctx;
+ struct mali_single_framebuffer *sfbd = &ctx->fragment_sfbd;
+
+ if (job->clear & PIPE_CLEAR_COLOR) {
+ sfbd->clear_color_1 = job->clear_color;
+ sfbd->clear_color_2 = job->clear_color;
+ sfbd->clear_color_3 = job->clear_color;
+ sfbd->clear_color_4 = job->clear_color;
+ }
+
+ if (job->clear & PIPE_CLEAR_DEPTH) {
+ sfbd->clear_depth_1 = job->clear_depth;
+ sfbd->clear_depth_2 = job->clear_depth;
+ sfbd->clear_depth_3 = job->clear_depth;
+ sfbd->clear_depth_4 = job->clear_depth;
+
+ sfbd->depth_buffer = ctx->depth_stencil_buffer.gpu;
+ sfbd->depth_buffer_enable = MALI_DEPTH_STENCIL_ENABLE;
+ }
+
+ if (job->clear & PIPE_CLEAR_STENCIL) {
+ sfbd->clear_stencil = job->clear_stencil;
+
+ sfbd->stencil_buffer = ctx->depth_stencil_buffer.gpu;
+ sfbd->stencil_buffer_enable = MALI_DEPTH_STENCIL_ENABLE;
+ }
+
+ /* Set flags based on what has been cleared, for the SFBD case */
+ /* XXX: What do these flags mean? */
+ int clear_flags = 0x101100;
+
+ if (!(job->clear & ~(PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL))) {
+ /* On a tiler like this, it's fastest to clear all three buffers at once */
+
+ clear_flags |= MALI_CLEAR_FAST;
+ } else {
+ clear_flags |= MALI_CLEAR_SLOW;
+
+ if (job->clear & PIPE_CLEAR_STENCIL)
+ clear_flags |= MALI_CLEAR_SLOW_STENCIL;
+ }
+
+ sfbd->clear_flags = clear_flags;
+}
+
+static void
+panfrost_sfbd_set_cbuf(
+ struct panfrost_context *ctx,
+ struct pipe_surface *surf)
+{
+ struct panfrost_resource *rsrc = pan_resource(surf->texture);
+
+ signed stride =
+ util_format_get_stride(surf->format, surf->texture->width0);
+
+ ctx->fragment_sfbd.format = panfrost_sfbd_format(surf);
+
+ if (rsrc->bo->layout == PAN_LINEAR) {
+ mali_ptr framebuffer = rsrc->bo->gpu[0];
+
+ /* The default is upside down from OpenGL's perspective. */
+ if (panfrost_is_scanout(ctx)) {
+ framebuffer += stride * (surf->texture->height0 - 1);
+ stride = -stride;
+ }
+
+ ctx->fragment_sfbd.framebuffer = framebuffer;
+ ctx->fragment_sfbd.stride = stride;
+ } else {
+ fprintf(stderr, "Invalid render layout\n");
+ assert(0);
+ }
+}
+
+static void
+panfrost_sfbd_set_targets(struct panfrost_context *ctx)
+{
+ assert(ctx->pipe_framebuffer.nr_cbufs == 1);
+ panfrost_sfbd_set_cbuf(ctx, ctx->pipe_framebuffer.cbufs[0]);
+
+ if (ctx->pipe_framebuffer.zsbuf) {
+ /* TODO */
+ }
+}
+
+/* Creates an SFBD for the FRAGMENT section of the bound framebuffer */
+
+mali_ptr
+panfrost_sfbd_fragment(struct panfrost_context *ctx)
+{
+ struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
+
+ struct mali_single_framebuffer fb = panfrost_emit_sfbd(ctx);
+ memcpy(&ctx->fragment_sfbd, &fb, sizeof(fb));
+
+ panfrost_sfbd_clear(job);
+ panfrost_sfbd_set_targets(ctx);
+
+ if (job->msaa)
+ panfrost_sfbd_enable_msaa(ctx);
+
+ return MALI_SFBD |
+ panfrost_upload_transient(ctx, &ctx->fragment_sfbd, sizeof(fb));
+}