The swizzling was putting float one in not integer 1.
This fixes a lot of arb_texture_view-rendering-formats cases.
Reviewed-by: Brian Paul <brianp@vmware.com>
const unsigned swizzle_g = sview->swizzle_g;
const unsigned swizzle_b = sview->swizzle_b;
const unsigned swizzle_a = sview->swizzle_a;
+ float oneval = util_format_is_pure_integer(sview->format) ? uif(1) : 1.0f;
switch (swizzle_r) {
case PIPE_SWIZZLE_0:
break;
case PIPE_SWIZZLE_1:
for (j = 0; j < 4; j++)
- out[0][j] = 1.0f;
+ out[0][j] = oneval;
break;
default:
assert(swizzle_r < 4);
break;
case PIPE_SWIZZLE_1:
for (j = 0; j < 4; j++)
- out[1][j] = 1.0f;
+ out[1][j] = oneval;
break;
default:
assert(swizzle_g < 4);
break;
case PIPE_SWIZZLE_1:
for (j = 0; j < 4; j++)
- out[2][j] = 1.0f;
+ out[2][j] = oneval;
break;
default:
assert(swizzle_b < 4);
break;
case PIPE_SWIZZLE_1:
for (j = 0; j < 4; j++)
- out[3][j] = 1.0f;
+ out[3][j] = oneval;
break;
default:
assert(swizzle_a < 4);