}
}
-
-
+static void r200UpdateLocalViewer ( GLcontext *ctx )
+{
+/* It looks like for the texgen modes GL_SPHERE_MAP, GL_NORMAL_MAP and
+ GL_REFLECTION_MAP we need R200_LOCAL_VIEWER set (fglrx does exactly that
+ for these and only these modes). This means specular highlights may turn out
+ wrong in some cases when lighting is enabled but GL_LIGHT_MODEL_LOCAL_VIEWER
+ is not set, though it seems to happen rarely and the effect seems quite
+ subtle. May need TCL fallback to fix it completely, though I'm not sure
+ how you'd identify the cases where the specular highlights indeed will
+ be wrong. Don't know if fglrx does something special in that case.
+*/
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ R200_STATECHANGE( rmesa, tcl );
+ if (ctx->Light.Model.LocalViewer ||
+ ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS)
+ rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] |= R200_LOCAL_VIEWER;
+ else
+ rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] &= ~R200_LOCAL_VIEWER;
+}
static void r200LightModelfv( GLcontext *ctx, GLenum pname,
const GLfloat *param )
break;
case GL_LIGHT_MODEL_LOCAL_VIEWER:
- R200_STATECHANGE( rmesa, tcl );
- if (ctx->Light.Model.LocalViewer)
- rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] |= R200_LOCAL_VIEWER;
- else
- rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] &= ~R200_LOCAL_VIEWER;
+ r200UpdateLocalViewer( ctx );
break;
case GL_LIGHT_MODEL_TWO_SIDE:
if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM)) {
r200UpdateTextureState( ctx );
new_state |= rmesa->NewGLState; /* may add TEXTURE_MATRIX */
+ r200UpdateLocalViewer( ctx );
}
/* Need an event driven matrix update?