if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
uint64_t stencil_offset = rtex->surface.stencil_offset;
- unsigned stile_split = rtex->surface.stencil_tile_split;
+ unsigned i, stile_split = rtex->surface.stencil_tile_split;
stile_split = eg_tile_split(stile_split);
stencil_offset += r600_resource_va(screen, surf->base.texture);
stencil_offset += rtex->surface.level[level].offset / 4;
stencil_offset >>= 8;
+ /* We're guessing the stencil offset from the depth offset.
+ * Make sure each mipmap level has a unique offset. */
+ for (i = 1; i <= level; i++) {
+ /* If two levels have the same address, add 256
+ * to the offset of the smaller level. */
+ if ((rtex->surface.level[i-1].offset / 4) >> 8 ==
+ (rtex->surface.level[i].offset / 4) >> 8) {
+ stencil_offset++;
+ }
+ }
+
surf->db_stencil_base = stencil_offset;
surf->db_stencil_info = S_028044_FORMAT(V_028044_STENCIL_8) |
S_028044_TILE_SPLIT(stile_split);