bld.MOV(offset(dst, bld, 2 * i + 1), subscript(component_i, dst.type, 1));
}
}
+
+fs_reg
+setup_imm_df(const fs_builder &bld, double v)
+{
+ const struct brw_device_info *devinfo = bld.shader->devinfo;
+ assert(devinfo->gen >= 7);
+
+ if (devinfo->gen >= 8)
+ return brw_imm_df(v);
+
+ /* gen7 does not support DF immediates, so we generate a 64-bit constant by
+ * writing the low 32-bit of the constant to suboffset 0 of a VGRF and
+ * the high 32-bit to suboffset 4 and then applying a stride of 0.
+ *
+ * Alternatively, we could also produce a normal VGRF (without stride 0)
+ * by writing to all the channels in the VGRF, however, that would hit the
+ * gen7 bug where we have to split writes that span more than 1 register
+ * into instructions with a width of 4 (otherwise the write to the second
+ * register written runs into an execmask hardware bug) which isn't very
+ * nice.
+ */
+ union {
+ double d;
+ struct {
+ uint32_t i1;
+ uint32_t i2;
+ };
+ } di;
+
+ di.d = v;
+
+ const fs_builder ubld = bld.exec_all().group(1, 0);
+ const fs_reg tmp = ubld.vgrf(BRW_REGISTER_TYPE_UD, 2);
+ ubld.MOV(tmp, brw_imm_ud(di.i1));
+ ubld.MOV(horiz_offset(tmp, 1), brw_imm_ud(di.i2));
+
+ return component(retype(tmp, BRW_REGISTER_TYPE_DF), 0);
+}