"FS_DEPTH_LAYOUT",
"VS_PROHIBIT_UCPS",
"GS_INVOCATIONS",
- "VS_WINDOW_SPACE_POSITION"
+ "VS_WINDOW_SPACE_POSITION",
+ "TCS_VERTICES_OUT",
+ "TES_PRIM_MODE",
+ "TES_SPACING",
+ "TES_VERTEX_ORDER_CW",
+ "TES_POINT_MODE",
};
const char *tgsi_return_type_names[TGSI_RETURN_TYPE_COUNT] =
The effect of this property is undefined if a geometry or tessellation shader
are in use.
+TCS_VERTICES_OUT
+""""""""""""""""
+
+The number of vertices written by the tessellation control shader. This
+effectively defines the patch input size of the tessellation evaluation shader
+as well.
+
+TES_PRIM_MODE
+"""""""""""""
+
+This sets the tessellation primitive mode, one of ``PIPE_PRIM_TRIANGLES``,
+``PIPE_PRIM_QUADS``, or ``PIPE_PRIM_LINES``. (Unlike in GL, there is no
+separate isolines settings, the regular lines is assumed to mean isolines.)
+
+TES_SPACING
+"""""""""""
+
+This sets the spacing mode of the tessellation generator, one of
+``PIPE_TESS_SPACING_*``.
+
+TES_VERTEX_ORDER_CW
+"""""""""""""""""""
+
+This sets the vertex order to be clockwise if the value is 1, or
+counter-clockwise if set to 0.
+
+TES_POINT_MODE
+""""""""""""""
+
+If set to a non-zero value, this turns on point mode for the tessellator,
+which means that points will be generated instead of primitives.
+
+
Texture Sampling and Texture Formats
------------------------------------
#define PIPE_PRIM_MAX 15
+/**
+ * Tessellator spacing types
+ */
+#define PIPE_TESS_SPACING_FRACTIONAL_ODD 0
+#define PIPE_TESS_SPACING_FRACTIONAL_EVEN 1
+#define PIPE_TESS_SPACING_EQUAL 2
+
/**
* Query object types
*/
#define TGSI_PROPERTY_VS_PROHIBIT_UCPS 7
#define TGSI_PROPERTY_GS_INVOCATIONS 8
#define TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION 9
-#define TGSI_PROPERTY_COUNT 10
+#define TGSI_PROPERTY_TCS_VERTICES_OUT 10
+#define TGSI_PROPERTY_TES_PRIM_MODE 11
+#define TGSI_PROPERTY_TES_SPACING 12
+#define TGSI_PROPERTY_TES_VERTEX_ORDER_CW 13
+#define TGSI_PROPERTY_TES_POINT_MODE 14
+#define TGSI_PROPERTY_COUNT 15
struct tgsi_property {
unsigned Type : 4; /**< TGSI_TOKEN_TYPE_PROPERTY */