{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
struct st_buffer_object *st_obj = st_buffer_object(obj);
unsigned bind, pipe_usage, pipe_flags = 0;
if (target != GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD &&
- size && data && st_obj->buffer &&
+ size && st_obj->buffer &&
st_obj->Base.Size == size &&
st_obj->Base.Usage == usage &&
st_obj->Base.StorageFlags == storageFlags) {
- /* Just discard the old contents and write new data.
- * This should be the same as creating a new buffer, but we avoid
- * a lot of validation in Mesa.
- */
- struct pipe_box box;
-
- u_box_1d(0, size, &box);
- pipe->transfer_inline_write(pipe, st_obj->buffer, 0,
- PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
- &box, data, 0, 0);
- return GL_TRUE;
+ if (data) {
+ /* Just discard the old contents and write new data.
+ * This should be the same as creating a new buffer, but we avoid
+ * a lot of validation in Mesa.
+ */
+ struct pipe_box box;
+
+ u_box_1d(0, size, &box);
+ pipe->transfer_inline_write(pipe, st_obj->buffer, 0,
+ PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
+ &box, data, 0, 0);
+ return GL_TRUE;
+ } else if (screen->get_param(screen, PIPE_CAP_INVALIDATE_BUFFER)) {
+ pipe->invalidate_resource(pipe, st_obj->buffer);
+ return GL_TRUE;
+ }
}
st_obj->Base.Size = size;
}
if (size != 0) {
- struct pipe_screen *screen = pipe->screen;
struct pipe_resource buffer;
memset(&buffer, 0, sizeof buffer);