v2 (Sam):
- Use uint64 instead of float64 for sources and destinations. (Connor)
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
case ir_unop_unpack_half_2x16:
result = nir_unpack_half_2x16(&b, srcs[0]);
break;
+ case ir_unop_pack_double_2x32:
+ result = nir_pack_double_2x32(&b, srcs[0]);
+ break;
+ case ir_unop_unpack_double_2x32:
+ result = nir_unpack_double_2x32(&b, srcs[0]);
+ break;
case ir_unop_bitfield_reverse:
result = nir_bitfield_reverse(&b, srcs[0]);
break;
tfloat32 = "float32"
tint32 = "int32"
tuint32 = "uint32"
+tuint64 = "uint64"
tfloat64 = "float64"
commutative = "commutative "
(src0.w << 24);
""")
+unop_horiz("pack_double_2x32", 1, tuint64, 2, tuint32, """
+union {
+ uint64_t u64;
+ struct {
+ uint32_t i1;
+ uint32_t i2;
+ };
+} di;
+
+di.i1 = src0.x;
+di.i2 = src0.y;
+dst.x = di.u64;
+""")
+
+unop_horiz("unpack_double_2x32", 2, tuint32, 1, tuint64, """
+union {
+ uint64_t u64;
+ struct {
+ uint32_t i1;
+ uint32_t i2;
+ };
+} di;
+
+di.u64 = src0.x;
+dst.x = di.i1;
+dst.y = di.i2;
+""")
+
# Lowered floating point unpacking operations.