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also check for texture border in sample_linear_2d()
author
Brian Paul
<brian.paul@tungstengraphics.com>
Thu, 25 Aug 2005 03:05:10 +0000
(
03:05
+0000)
committer
Brian Paul
<brian.paul@tungstengraphics.com>
Thu, 25 Aug 2005 03:05:10 +0000
(
03:05
+0000)
src/mesa/swrast/s_texture.c
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diff --git
a/src/mesa/swrast/s_texture.c
b/src/mesa/swrast/s_texture.c
index c4ac9679ecfba3a1b5acb64cc654bf42c0f41130..c75d826d2c124033126daf3aae08c0de53858291 100644
(file)
--- a/
src/mesa/swrast/s_texture.c
+++ b/
src/mesa/swrast/s_texture.c
@@
-1,6
+1,6
@@
/*
* Mesa 3-D graphics library
- * Version: 6.
3
+ * Version: 6.
4
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
@@
-1181,7
+1181,8
@@
sample_linear_2d( GLcontext *ctx, GLuint texUnit,
struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
(void) texUnit;
(void) lambda;
- if (tObj->WrapS == GL_REPEAT && tObj->WrapT == GL_REPEAT) {
+ if (tObj->WrapS == GL_REPEAT && tObj->WrapT == GL_REPEAT
+ && image->Border == 0) {
for (i=0;i<n;i++) {
sample_2d_linear_repeat(ctx, tObj, image, texcoords[i], rgba[i]);
}