}
}
+/**
+ * Look for repeated FS_OPCODE_MOV_DISPATCH_TO_FLAGS and drop the later ones.
+ *
+ * The needs_unlit_centroid_workaround ends up producing one of these per
+ * channel of centroid input, so it's good to clean them up.
+ *
+ * An assumption here is that nothing ever modifies the dispatched pixels
+ * value that FS_OPCODE_MOV_DISPATCH_TO_FLAGS reads from, but the hardware
+ * dictates that anyway.
+ */
+void
+fs_visitor::opt_drop_redundant_mov_to_flags()
+{
+ bool flag_mov_found[2] = {false};
+
+ foreach_list_safe(node, &this->instructions) {
+ fs_inst *inst = (fs_inst *)node;
+
+ if (inst->is_control_flow()) {
+ memset(flag_mov_found, 0, sizeof(flag_mov_found));
+ } else if (inst->opcode == FS_OPCODE_MOV_DISPATCH_TO_FLAGS) {
+ if (!flag_mov_found[inst->flag_subreg])
+ flag_mov_found[inst->flag_subreg] = true;
+ else
+ inst->remove();
+ } else if (inst->writes_flag()) {
+ flag_mov_found[inst->flag_subreg] = false;
+ }
+ }
+}
+
bool
fs_visitor::run()
{
remove_dead_constants();
setup_pull_constants();
+ opt_drop_redundant_mov_to_flags();
+
bool progress;
do {
progress = false;
bool try_constant_propagate(fs_inst *inst, acp_entry *entry);
bool opt_copy_propagate_local(void *mem_ctx, bblock_t *block,
exec_list *acp);
+ void opt_drop_redundant_mov_to_flags();
bool register_coalesce();
bool compute_to_mrf();
bool dead_code_eliminate();