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nir: fix spelling typo
author
Rob Clark
<robdclark@gmail.com>
Sat, 8 Dec 2018 18:19:51 +0000
(13:19 -0500)
committer
Rob Clark
<robdclark@gmail.com>
Tue, 11 Dec 2018 20:51:34 +0000
(15:51 -0500)
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/compiler/nir/nir_linking_helpers.c
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diff --git
a/src/compiler/nir/nir_linking_helpers.c
b/src/compiler/nir/nir_linking_helpers.c
index a05890ada43c5200e8d5dbe1d539aaee594454c9..1ab9c09565725dc45f9c89680b0c40ec0ba457e4 100644
(file)
--- a/
src/compiler/nir/nir_linking_helpers.c
+++ b/
src/compiler/nir/nir_linking_helpers.c
@@
-414,7
+414,7
@@
compact_components(nir_shader *producer, nir_shader *consumer, uint8_t *comps,
/* We ignore complex types above and all other vector types should
* have been split into scalar variables by the lower_io_to_scalar
- * pass. The only exeption should by OpenGL xfb varyings.
+ * pass. The only ex
c
eption should by OpenGL xfb varyings.
*/
if (glsl_get_vector_elements(type) != 1)
continue;