nir: fix spelling typo
authorRob Clark <robdclark@gmail.com>
Sat, 8 Dec 2018 18:19:51 +0000 (13:19 -0500)
committerRob Clark <robdclark@gmail.com>
Tue, 11 Dec 2018 20:51:34 +0000 (15:51 -0500)
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/compiler/nir/nir_linking_helpers.c

index a05890ada43c5200e8d5dbe1d539aaee594454c9..1ab9c09565725dc45f9c89680b0c40ec0ba457e4 100644 (file)
@@ -414,7 +414,7 @@ compact_components(nir_shader *producer, nir_shader *consumer, uint8_t *comps,
 
          /* We ignore complex types above and all other vector types should
           * have been split into scalar variables by the lower_io_to_scalar
-          * pass. The only exeption should by OpenGL xfb varyings.
+          * pass. The only exception should by OpenGL xfb varyings.
           */
          if (glsl_get_vector_elements(type) != 1)
             continue;