dEQP-VK.draw.output_location.array.b8g8r8a8-unorm-mediump-output-vec3
dEQP-VK.glsl.linkage.varying.struct.mat3x2
dEQP-VK.graphicsfuzz.mat-array-deep-control-flow
-dEQP-VK.pipeline.spec_constant.graphics.geometry.composite.array.array_vec4
-dEQP-VK.pipeline.spec_constant.graphics.vertex.composite.array.mat4x3
dEQP-VK.renderpass2.dedicated_allocation.formats.d24_unorm_s8_uint.input.load.store.self_dep_draw_stencil_read_only
dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.dont_care.clear_draw
dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.dont_care.dont_care.draw_use_input_aspect
dEQP-VK.spirv_assembly.instruction.compute.float_controls.fp32.input_args.rounding_rtz_out_prod
dEQP-VK.spirv_assembly.instruction.graphics.opquantize.carry_bit_geom
dEQP-VK.subgroups.builtin_var.graphics.subgroupinvocationid
+
+# not sure what's wrong here
+dEQP-VK.tessellation.invariance.outer_edge_index_independence.triangles_equal_spacing_ccw_point_mode
+dEQP-VK.tessellation.invariance.primitive_set.isolines_fractional_odd_spacing_ccw_point_mode
.textureCompressionBC = true,
.occlusionQueryPrecise = true,
.pipelineStatisticsQuery = false,
- .vertexPipelineStoresAndAtomics = false,
- .fragmentStoresAndAtomics = false,
+ .vertexPipelineStoresAndAtomics = true,
+ .fragmentStoresAndAtomics = true,
.shaderTessellationAndGeometryPointSize = false,
.shaderImageGatherExtended = false,
.shaderStorageImageExtendedFormats = false,