static const struct {
GLuint format, filter;
} tx_table[] = {
+#ifdef MESA_BIG_ENDIAN
+/*
+ * NOTE: As we can't do swapping (RBBM_GUI_CNTL doesn't seems to work
+ * on r300) we declare the texture format in swapped form. We
+ * should better find a way to ask the hardware to do the swapping.
+ * Jerome Glisse
+ */
+ {R300_EASY_TX_FORMAT(Y, Z, W, X, W8Z8Y8X8), 0},
+ {R300_EASY_TX_FORMAT(Z, Y, X, W, W8Z8Y8X8), 0},
+ {0xffffff02, 0},
+ {0xffffff03, 0},
+ {0xffffff04, 0},
+ {0xffffff05, 0},
+ {0xffffff06, 0},
+ {0xffffff07, 0},
+ {0xffffff08, 0},
+ {0xffffff09, 0},
+ {0xffffff10, 0},
+ {0xffffff11, 0},
+ {R300_EASY_TX_FORMAT(Y, Y, Y, X, Y8X8), 0},
+ {0xffffff13, 0},
+ {0xffffff14, 0},
+ {0xffffff15, 0},
+ {0xffffff16, 0},
+ {0xffffff17, 0},
+ };
+#elif
{R300_EASY_TX_FORMAT(Y, Z, W, X, W8Z8Y8X8), 0},
{0xffffff01, 0},
{0xffffff02, 0},
{0xffffff16, 0},
{0xffffff17, 0},
};
-
+#endif
#undef _COLOR
#undef _ALPHA