Process ast_iteration_statement into ir_loop
authorIan Romanick <ian.d.romanick@intel.com>
Mon, 5 Apr 2010 23:37:49 +0000 (16:37 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Wed, 7 Apr 2010 18:42:36 +0000 (11:42 -0700)
This causes the following tests to pass:
     glslparsertest/shaders/dowhile.frag
     glslparsertest/shaders/while.frag
     glslparsertest/shaders/while1.frag
     glslparsertest/shaders/while2.frag

ast.h
ast_to_hir.cpp

diff --git a/ast.h b/ast.h
index f73e74906f0d749f7e94268cca96b66fcbcddb3b..ba500dc773a975b245af03ed7af0c8ac7da43b45 100644 (file)
--- a/ast.h
+++ b/ast.h
@@ -558,6 +558,8 @@ public:
 
    virtual void print(void) const;
 
+   virtual ir_rvalue *hir(exec_list *, struct _mesa_glsl_parse_state *);
+
    enum ast_iteration_modes {
       ast_for,
       ast_while,
index ddeab8db67c93ca104e8b3be6f3e2915f256c393..08e43a9aa69bf562d63f1327d5642fda006c32e0 100644 (file)
@@ -2069,3 +2069,66 @@ ast_selection_statement::hir(exec_list *instructions,
     */
    return NULL;
 }
+
+
+ir_rvalue *
+ast_iteration_statement::hir(exec_list *instructions,
+                            struct _mesa_glsl_parse_state *state)
+{
+   /* For loops start a new scope, but while and do-while loops do not.
+    */
+   if (mode == ast_for)
+      state->symbols->push_scope();
+
+   if (init_statement != NULL)
+      init_statement->hir(instructions, state);
+
+   ir_loop *const stmt = new ir_loop();
+   instructions->push_tail(stmt);
+
+   if (condition != NULL) {
+      ir_rvalue *const cond =
+        condition->hir(& stmt->body_instructions, state);
+
+      if ((cond == NULL)
+         || !cond->type->is_boolean() || !cond->type->is_scalar()) {
+        YYLTYPE loc = condition->get_location();
+
+        _mesa_glsl_error(& loc, state,
+                         "loop condition must be scalar boolean");
+      } else {
+        /* As the first code in the loop body, generate a block that looks
+         * like 'if (!condition) break;' as the loop termination condition.
+         */
+        ir_rvalue *const not_cond =
+           new ir_expression(ir_unop_logic_not, glsl_type::bool_type, cond,
+                             NULL);
+
+        ir_if *const if_stmt = new ir_if(not_cond);
+
+        ir_jump *const break_stmt =
+           new ir_loop_jump(stmt, ir_loop_jump::jump_break);
+
+        if_stmt->then_instructions.push_tail(break_stmt);
+        stmt->body_instructions.push_tail(if_stmt);
+      }
+   }
+
+   if (body != NULL) {
+      ast_node *node = (ast_node *) body;
+      do {
+        node->hir(& stmt->body_instructions, state);
+        node = (ast_node *) node->next;
+      } while (node != body);
+   }
+
+   if (rest_expression != NULL)
+      rest_expression->hir(& stmt->body_instructions, state);
+
+   if (mode == ast_for)
+      state->symbols->pop_scope();
+
+   /* Loops do not have r-values.
+    */
+   return NULL;
+}