llvmpipe: don't assert when trying to render to surfaces with multiple layers
authorRoland Scheidegger <sroland@vmware.com>
Wed, 13 Mar 2013 20:23:18 +0000 (21:23 +0100)
committerRoland Scheidegger <sroland@vmware.com>
Wed, 13 Mar 2013 23:22:30 +0000 (00:22 +0100)
instead just warn when creating the surface, rendering will simply happen
to first layer.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
src/gallium/drivers/llvmpipe/lp_scene.c
src/gallium/drivers/llvmpipe/lp_texture.c

index a0912eb0e7718a60b0ae7cbb2713643f8573ce32..a8885863ef0f7f283abbf80d88c207f1ecff58c7 100644 (file)
@@ -157,7 +157,6 @@ lp_scene_begin_rasterization(struct lp_scene *scene)
    for (i = 0; i < scene->fb.nr_cbufs; i++) {
       struct pipe_surface *cbuf = scene->fb.cbufs[i];
       if (llvmpipe_resource_is_texture(cbuf->texture)) {
-         assert(cbuf->u.tex.first_layer == cbuf->u.tex.last_layer);
          scene->cbufs[i].stride = llvmpipe_resource_stride(cbuf->texture,
                                                            cbuf->u.tex.level);
 
@@ -178,7 +177,6 @@ lp_scene_begin_rasterization(struct lp_scene *scene)
 
    if (fb->zsbuf) {
       struct pipe_surface *zsbuf = scene->fb.zsbuf;
-      assert(zsbuf->u.tex.first_layer == zsbuf->u.tex.last_layer);
       scene->zsbuf.stride = llvmpipe_resource_stride(zsbuf->texture, zsbuf->u.tex.level);
       scene->zsbuf.blocksize = 
          util_format_get_blocksize(zsbuf->texture->format);
index 9de05e7692657916b2a431d8aa025bae4e5e0db2..99bd6d3417faf7758c104927e7fb07839dd09370 100644 (file)
@@ -593,6 +593,9 @@ llvmpipe_create_surface(struct pipe_context *pipe,
          ps->u.tex.level = surf_tmpl->u.tex.level;
          ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
          ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
+         if (ps->u.tex.first_layer != ps->u.tex.last_layer) {
+            debug_printf("creating surface with multiple layers, rendering to first layer only\n");
+         }
       }
       else {
          /* setting width as number of elements should get us correct renderbuffer width */