return;
}
-#if 0 // selecting VERT_BIT_NORMAL still doesnt give us normals but why?
- stage->inputs |= VERT_BIT_POS;
- stage->inputs |= VERT_BIT_NORMAL;
- stage->inputs |= VERT_BIT_COLOR0;
-#endif
-
// I failed to figure out how dither works in hardware,
// let's just ignore it for now
//FALLBACK_IF(ctx->Color.DitherFlag);
FALLBACK_IF(ctx->Color.AlphaEnabled); // GL_ALPHA_TEST
FALLBACK_IF(ctx->Color.BlendEnabled); // GL_BLEND
#endif
- FALLBACK_IF(ctx->Fog.Enabled); // GL_FOG
+ //FALLBACK_IF(ctx->Fog.Enabled); // GL_FOG disable as swtcl doesnt seem to support this
FALLBACK_IF(ctx->Line.SmoothFlag); // GL_LINE_SMOOTH
FALLBACK_IF(ctx->Line.StippleFlag); // GL_LINE_STIPPLE
FALLBACK_IF(ctx->Point.SmoothFlag); // GL_POINT_SMOOTH