static struct gl_texture_object *
update_single_program_texture(struct gl_context *ctx, struct gl_program *prog,
- int s)
+ int unit)
{
gl_texture_index target_index;
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_sampler_object *sampler;
- int unit;
- unit = prog->SamplerUnits[s];
texUnit = &ctx->Texture.Unit[unit];
/* Note: If more than one bit was set in TexturesUsed[unit], then we should
return texObj;
}
+static inline void
+update_single_program_texture_state(struct gl_context *ctx,
+ struct gl_program *prog,
+ int unit,
+ BITSET_WORD *enabled_texture_units)
+{
+ struct gl_texture_object *texObj;
+
+ texObj = update_single_program_texture(ctx, prog, unit);
+ if (!texObj)
+ return;
+
+ _mesa_reference_texobj(&ctx->Texture.Unit[unit]._Current, texObj);
+ BITSET_SET(enabled_texture_units, unit);
+ ctx->Texture._MaxEnabledTexImageUnit =
+ MAX2(ctx->Texture._MaxEnabledTexImageUnit, (int)unit);
+}
+
static void
update_program_texture_state(struct gl_context *ctx, struct gl_program **prog,
BITSET_WORD *enabled_texture_units)
while (mask) {
const int s = u_bit_scan(&mask);
- struct gl_texture_object *texObj;
-
- texObj = update_single_program_texture(ctx, prog[i], s);
- if (texObj) {
- int unit = prog[i]->SamplerUnits[s];
- _mesa_reference_texobj(&ctx->Texture.Unit[unit]._Current, texObj);
- BITSET_SET(enabled_texture_units, unit);
- ctx->Texture._MaxEnabledTexImageUnit =
- MAX2(ctx->Texture._MaxEnabledTexImageUnit, (int)unit);
- }
+
+ update_single_program_texture_state(ctx, prog[i],
+ prog[i]->SamplerUnits[s],
+ enabled_texture_units);
}
}