failover->pipe.draw_arrays = failover_draw_arrays;
failover->pipe.draw_elements = failover_draw_elements;
failover->pipe.clear = hw->clear;
+ failover->pipe.clearRT = hw->clearRT;
+ failover->pipe.clearDS = hw->clearDS;
/* No software occlusion fallback (or other optional functionality)
* at this point - if the hardware doesn't support it, don't
failover_init_state_functions( failover );
failover->pipe.resource_copy_region = hw->resource_copy_region;
- failover->pipe.resource_fill_region = hw->resource_fill_region;
#if 0
failover->pipe.texture_create = hw->texture_create;