r600_reset_blittable_to_orig(dst, dst_level, &orig_info[1]);
}
-static boolean is_simple_msaa_resolve(const struct pipe_blit_info *info)
-{
- unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
- unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
- struct r600_texture *dst = (struct r600_texture*)info->dst.resource;
- unsigned dst_tile_mode = dst->surface.level[info->dst.level].mode;
- bool dst_is_scanout = (dst->surface.flags & RADEON_SURF_SCANOUT) != 0;
-
- return info->dst.resource->format == info->src.resource->format &&
- info->dst.resource->format == info->dst.format &&
- info->src.resource->format == info->src.format &&
- !info->scissor_enable &&
- info->mask == PIPE_MASK_RGBA &&
- dst_width == info->src.resource->width0 &&
- dst_height == info->src.resource->height0 &&
- info->dst.box.x == 0 &&
- info->dst.box.y == 0 &&
- info->dst.box.width == dst_width &&
- info->dst.box.height == dst_height &&
- info->src.box.x == 0 &&
- info->src.box.y == 0 &&
- info->src.box.width == dst_width &&
- info->src.box.height == dst_height &&
- /* Dst must be tiled. If it's not, we have to use a temporary
- * resource which is tiled. */
- dst_tile_mode >= RADEON_SURF_MODE_1D &&
- !dst_is_scanout;
-}
-
/* For MSAA integer resolving to work, we change the format to NORM using this function. */
static enum pipe_format int_to_norm_format(enum pipe_format format)
{
}
}
-static void si_msaa_color_resolve(struct pipe_context *ctx,
- const struct pipe_blit_info *info)
+static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
+ const struct pipe_blit_info *info)
{
- struct r600_context *rctx = (struct r600_context *)ctx;
- struct pipe_screen *screen = ctx->screen;
- struct pipe_resource *tmp, templ;
- struct pipe_blit_info blit;
+ struct r600_context *rctx = (struct r600_context*)ctx;
+ struct r600_texture *dst = (struct r600_texture*)info->dst.resource;
+ unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
+ unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
+ enum pipe_format format = int_to_norm_format(info->dst.format);
unsigned sample_mask = ~0;
- assert(info->src.level == 0);
- assert(info->src.box.depth == 1);
- assert(info->dst.box.depth == 1);
-
- if (is_simple_msaa_resolve(info)) {
+ if (info->src.resource->nr_samples > 1 &&
+ info->dst.resource->nr_samples <= 1 &&
+ util_max_layer(info->src.resource, 0) == 0 &&
+ util_max_layer(info->dst.resource, info->dst.level) == 0 &&
+ info->dst.format == info->src.format &&
+ !util_format_is_pure_integer(format) &&
+ !util_format_is_depth_or_stencil(format) &&
+ !info->scissor_enable &&
+ (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
+ dst_width == info->src.resource->width0 &&
+ dst_height == info->src.resource->height0 &&
+ info->dst.box.x == 0 &&
+ info->dst.box.y == 0 &&
+ info->dst.box.width == dst_width &&
+ info->dst.box.height == dst_height &&
+ info->dst.box.depth == 1 &&
+ info->src.box.x == 0 &&
+ info->src.box.y == 0 &&
+ info->src.box.width == dst_width &&
+ info->src.box.height == dst_height &&
+ info->src.box.depth == 1 &&
+ dst->surface.level[info->dst.level].mode >= RADEON_SURF_MODE_1D &&
+ !(dst->surface.flags & RADEON_SURF_SCANOUT)) {
r600_blitter_begin(ctx, R600_COLOR_RESOLVE);
util_blitter_custom_resolve_color(rctx->blitter,
info->dst.resource, info->dst.level,
info->dst.box.z,
info->src.resource, info->src.box.z,
sample_mask, rctx->custom_blend_resolve,
- int_to_norm_format(info->dst.format));
+ format);
r600_blitter_end(ctx);
- return;
+ return true;
}
-
- /* resolve into a temporary texture, then blit */
- templ.target = PIPE_TEXTURE_2D;
- templ.format = info->src.resource->format;
- templ.width0 = info->src.resource->width0;
- templ.height0 = info->src.resource->height0;
- templ.depth0 = 1;
- templ.array_size = 1;
- templ.last_level = 0;
- templ.nr_samples = 0;
- templ.usage = PIPE_USAGE_STATIC;
- templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
- templ.flags = R600_RESOURCE_FLAG_FORCE_TILING; /* dst must not have a linear layout */
-
- tmp = screen->resource_create(screen, &templ);
-
- /* resolve */
- r600_blitter_begin(ctx, R600_COLOR_RESOLVE);
- util_blitter_custom_resolve_color(rctx->blitter,
- tmp, 0, 0,
- info->src.resource, info->src.box.z,
- sample_mask, rctx->custom_blend_resolve,
- int_to_norm_format(tmp->format));
- r600_blitter_end(ctx);
-
- /* blit */
- blit = *info;
- blit.src.resource = tmp;
- blit.src.box.z = 0;
-
- r600_blitter_begin(ctx, R600_BLIT);
- util_blitter_blit(rctx->blitter, &blit);
- r600_blitter_end(ctx);
-
- pipe_resource_reference(&tmp, NULL);
+ return false;
}
static void si_blit(struct pipe_context *ctx,
- const struct pipe_blit_info *info)
+ const struct pipe_blit_info *info)
{
struct r600_context *rctx = (struct r600_context*)ctx;
- if (info->src.resource->nr_samples > 1 &&
- info->dst.resource->nr_samples <= 1 &&
- !util_format_is_depth_or_stencil(info->src.resource->format) &&
- !util_format_is_pure_integer(info->src.resource->format)) {
- si_msaa_color_resolve(ctx, info);
+ if (do_hardware_msaa_resolve(ctx, info)) {
return;
}