radeonsi: use shader-based MSAA resolving when hw-based one cannot be used
authorMarek Olšák <marek.olsak@amd.com>
Sat, 7 Dec 2013 16:57:10 +0000 (17:57 +0100)
committerMarek Olšák <marek.olsak@amd.com>
Sat, 14 Dec 2013 16:42:08 +0000 (17:42 +0100)
This fixes MSAA resolving for 32-bit integer colorbuffers, which isn't
implemented by the hardware.

It also fixes VM protection faults when resolving MSAA 2D array textures.
This may be a CB bug, because shader-based resolving works fine.

It may also be faster for upside-down and scaled blits.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
src/gallium/drivers/radeonsi/r600_blit.c

index 7491c27534f7ca63820176b266a7c9365ac94b9c..4c592b18b7d4343a80c16b1e01632bf27d2bdff7 100644 (file)
@@ -583,35 +583,6 @@ static void r600_resource_copy_region(struct pipe_context *ctx,
                r600_reset_blittable_to_orig(dst, dst_level, &orig_info[1]);
 }
 
-static boolean is_simple_msaa_resolve(const struct pipe_blit_info *info)
-{
-       unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
-       unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
-       struct r600_texture *dst = (struct r600_texture*)info->dst.resource;
-       unsigned dst_tile_mode = dst->surface.level[info->dst.level].mode;
-       bool dst_is_scanout = (dst->surface.flags & RADEON_SURF_SCANOUT) != 0;
-
-       return info->dst.resource->format == info->src.resource->format &&
-               info->dst.resource->format == info->dst.format &&
-               info->src.resource->format == info->src.format &&
-               !info->scissor_enable &&
-               info->mask == PIPE_MASK_RGBA &&
-               dst_width == info->src.resource->width0 &&
-               dst_height == info->src.resource->height0 &&
-               info->dst.box.x == 0 &&
-               info->dst.box.y == 0 &&
-               info->dst.box.width == dst_width &&
-               info->dst.box.height == dst_height &&
-               info->src.box.x == 0 &&
-               info->src.box.y == 0 &&
-               info->src.box.width == dst_width &&
-               info->src.box.height == dst_height &&
-               /* Dst must be tiled. If it's not, we have to use a temporary
-                * resource which is tiled. */
-               dst_tile_mode >= RADEON_SURF_MODE_1D &&
-               !dst_is_scanout;
-}
-
 /* For MSAA integer resolving to work, we change the format to NORM using this function. */
 static enum pipe_format int_to_norm_format(enum pipe_format format)
 {
@@ -648,77 +619,58 @@ static enum pipe_format int_to_norm_format(enum pipe_format format)
        }
 }
 
-static void si_msaa_color_resolve(struct pipe_context *ctx,
-                                 const struct pipe_blit_info *info)
+static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
+                                    const struct pipe_blit_info *info)
 {
-       struct r600_context *rctx = (struct r600_context *)ctx;
-       struct pipe_screen *screen = ctx->screen;
-       struct pipe_resource *tmp, templ;
-       struct pipe_blit_info blit;
+       struct r600_context *rctx = (struct r600_context*)ctx;
+       struct r600_texture *dst = (struct r600_texture*)info->dst.resource;
+       unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
+       unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
+       enum pipe_format format = int_to_norm_format(info->dst.format);
        unsigned sample_mask = ~0;
 
-       assert(info->src.level == 0);
-       assert(info->src.box.depth == 1);
-       assert(info->dst.box.depth == 1);
-
-       if (is_simple_msaa_resolve(info)) {
+       if (info->src.resource->nr_samples > 1 &&
+           info->dst.resource->nr_samples <= 1 &&
+           util_max_layer(info->src.resource, 0) == 0 &&
+           util_max_layer(info->dst.resource, info->dst.level) == 0 &&
+           info->dst.format == info->src.format &&
+           !util_format_is_pure_integer(format) &&
+           !util_format_is_depth_or_stencil(format) &&
+           !info->scissor_enable &&
+           (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
+           dst_width == info->src.resource->width0 &&
+           dst_height == info->src.resource->height0 &&
+           info->dst.box.x == 0 &&
+           info->dst.box.y == 0 &&
+           info->dst.box.width == dst_width &&
+           info->dst.box.height == dst_height &&
+           info->dst.box.depth == 1 &&
+           info->src.box.x == 0 &&
+           info->src.box.y == 0 &&
+           info->src.box.width == dst_width &&
+           info->src.box.height == dst_height &&
+           info->src.box.depth == 1 &&
+           dst->surface.level[info->dst.level].mode >= RADEON_SURF_MODE_1D &&
+           !(dst->surface.flags & RADEON_SURF_SCANOUT)) {
                r600_blitter_begin(ctx, R600_COLOR_RESOLVE);
                util_blitter_custom_resolve_color(rctx->blitter,
                                                  info->dst.resource, info->dst.level,
                                                  info->dst.box.z,
                                                  info->src.resource, info->src.box.z,
                                                  sample_mask, rctx->custom_blend_resolve,
-                                                  int_to_norm_format(info->dst.format));
+                                                 format);
                r600_blitter_end(ctx);
-               return;
+               return true;
        }
-
-       /* resolve into a temporary texture, then blit */
-       templ.target = PIPE_TEXTURE_2D;
-       templ.format = info->src.resource->format;
-       templ.width0 = info->src.resource->width0;
-       templ.height0 = info->src.resource->height0;
-       templ.depth0 = 1;
-       templ.array_size = 1;
-       templ.last_level = 0;
-       templ.nr_samples = 0;
-       templ.usage = PIPE_USAGE_STATIC;
-       templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
-       templ.flags = R600_RESOURCE_FLAG_FORCE_TILING; /* dst must not have a linear layout */
-
-       tmp = screen->resource_create(screen, &templ);
-
-       /* resolve */
-       r600_blitter_begin(ctx, R600_COLOR_RESOLVE);
-       util_blitter_custom_resolve_color(rctx->blitter,
-                                         tmp, 0, 0,
-                                         info->src.resource, info->src.box.z,
-                                         sample_mask, rctx->custom_blend_resolve,
-                                          int_to_norm_format(tmp->format));
-       r600_blitter_end(ctx);
-
-       /* blit */
-       blit = *info;
-       blit.src.resource = tmp;
-       blit.src.box.z = 0;
-
-       r600_blitter_begin(ctx, R600_BLIT);
-       util_blitter_blit(rctx->blitter, &blit);
-       r600_blitter_end(ctx);
-
-       pipe_resource_reference(&tmp, NULL);
+       return false;
 }
 
 static void si_blit(struct pipe_context *ctx,
-                      const struct pipe_blit_info *info)
+                   const struct pipe_blit_info *info)
 {
        struct r600_context *rctx = (struct r600_context*)ctx;
 
-       if (info->src.resource->nr_samples > 1 &&
-           info->dst.resource->nr_samples <= 1 &&
-           !util_format_is_depth_or_stencil(info->src.resource->format) &&
-           !util_format_is_pure_integer(info->src.resource->format)) {
-               si_msaa_color_resolve(ctx, info);
+       if (do_hardware_msaa_resolve(ctx, info)) {
                return;
        }