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anv: Advertise support VK_FORMAT_R8_SRGB
author
Jason Ekstrand
<jason.ekstrand@intel.com>
Fri, 30 Jun 2017 01:52:03 +0000
(18:52 -0700)
committer
Jason Ekstrand
<jason.ekstrand@intel.com>
Tue, 19 Sep 2017 19:06:30 +0000
(12:06 -0700)
Unreal Engine 4 seems to really like this format for some reason. We
don't technically have the hardware format but we do have L8_SRGB. It's
easy enough to fake with that and a swizzle.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
src/intel/vulkan/anv_formats.c
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diff --git
a/src/intel/vulkan/anv_formats.c
b/src/intel/vulkan/anv_formats.c
index 47acc56fd04137a2a60c542c69c9c0caa566c507..049ffe17ac07819ae9ce57697bac201b996cf742 100644
(file)
--- a/
src/intel/vulkan/anv_formats.c
+++ b/
src/intel/vulkan/anv_formats.c
@@
-74,7
+74,8
@@
static const struct anv_format anv_formats[] = {
fmt(VK_FORMAT_R8_SSCALED, ISL_FORMAT_R8_SSCALED),
fmt(VK_FORMAT_R8_UINT, ISL_FORMAT_R8_UINT),
fmt(VK_FORMAT_R8_SINT, ISL_FORMAT_R8_SINT),
- fmt(VK_FORMAT_R8_SRGB, ISL_FORMAT_UNSUPPORTED),
+ swiz_fmt(VK_FORMAT_R8_SRGB, ISL_FORMAT_L8_UNORM_SRGB,
+ _ISL_SWIZZLE(RED, ZERO, ZERO, ONE)),
fmt(VK_FORMAT_R8G8_UNORM, ISL_FORMAT_R8G8_UNORM),
fmt(VK_FORMAT_R8G8_SNORM, ISL_FORMAT_R8G8_SNORM),
fmt(VK_FORMAT_R8G8_USCALED, ISL_FORMAT_R8G8_USCALED),