signr = LLVMBuildAnd(builder, ri, signmask, "");
/*
- * major face determination: select x if x >= y else select y
- * select previous result if y >= max(x,y) else select z
+ * major face determination: select x if x > y else select y
+ * select z if z >= max(x,y) else select previous result
+ * if some axis are the same we chose z over y, y over x - the
+ * dx10 spec seems to ask for it while OpenGL doesn't care (if we
+ * wouldn't care could save a select or two if using different
+ * compares and doing at_g_as_ar last since tnewx and tnewz are the
+ * same).
*/
- as_ge_at = lp_build_cmp(coord_bld, PIPE_FUNC_GEQUAL, as, at);
+ as_ge_at = lp_build_cmp(coord_bld, PIPE_FUNC_GREATER, as, at);
maxasat = lp_build_max(coord_bld, as, at);
- ar_ge_as_at = lp_build_cmp(coord_bld, PIPE_FUNC_GEQUAL, maxasat, ar);
+ ar_ge_as_at = lp_build_cmp(coord_bld, PIPE_FUNC_GEQUAL, ar, maxasat);
/*
* compute all possible new s/t coords
dmaxtnew = lp_build_select(coord_bld, as_ge_at, dmax[1], dmax[2]);
}
- *face_s = lp_build_select(cint_bld, ar_ge_as_at, *face_s, snewz);
- *face_t = lp_build_select(cint_bld, ar_ge_as_at, *face_t, tnewz);
- ma = lp_build_select(coord_bld, ar_ge_as_at, ma, r);
- *face = lp_build_select(cint_bld, ar_ge_as_at, *face, facez);
+ *face_s = lp_build_select(cint_bld, ar_ge_as_at, snewz, *face_s);
+ *face_t = lp_build_select(cint_bld, ar_ge_as_at, tnewz, *face_t);
+ ma = lp_build_select(coord_bld, ar_ge_as_at, r, ma);
+ *face = lp_build_select(cint_bld, ar_ge_as_at, facez, *face);
if (need_derivs) {
- dmaxsnew = lp_build_select(coord_bld, ar_ge_as_at, dmaxsnew, dmax[0]);
- dmaxtnew = lp_build_select(coord_bld, ar_ge_as_at, dmaxtnew, dmax[1]);
+ dmaxsnew = lp_build_select(coord_bld, ar_ge_as_at, dmax[0], dmaxsnew);
+ dmaxtnew = lp_build_select(coord_bld, ar_ge_as_at, dmax[1], dmaxtnew);
}
*face_s = LLVMBuildBitCast(builder, *face_s,