--- /dev/null
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<!-- Note: no GLX protocol info yet. -->
+
+<OpenGLAPI>
+
+<category name="GL_ARB_viewport_array" number="100">
+
+ <enum name="MAX_VIEWPORTS" value="0x825B"/>
+ <enum name="VIEWPORT_SUBPIXEL_BITS" value="0x825C"/>
+ <enum name="VIEWPORT_BOUNDS_RANGE" value="0x825D"/>
+ <enum name="LAYER_PROVOKING_VERTEX" value="0x825E"/>
+ <enum name="VIEWPORT_INDEX_PROVOKING_VERTEX" value="0x825F"/>
+ <enum name="SCISSOR_BOX" value="0x0C10"/>
+ <enum name="VIEWPORT" value="0x0BA2"/>
+ <enum name="DEPTH_RANGE" value="0x0B70"/>
+ <enum name="SCISSOR_TEST" value="0x0C11"/>
+ <enum name="FIRST_VERTEX_CONVENTION" value="0x8E4D"/>
+ <enum name="LAST_VERTEX_CONVENTION" value="0x8E4E"/>
+ <enum name="PROVOKING_VERTEX" value="0x8E4F"/>
+ <enum name="UNDEFINED_VERTEX" value="0x8260"/>
+
+ <function name="ViewportArrayv" offset="assign">
+ <param name="first" type="GLuint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+ <function name="ViewportIndexedf" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="w" type="GLfloat"/>
+ <param name="h" type="GLfloat"/>
+ </function>
+ <function name="ViewportIndexedfv" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+ <function name="ScissorArrayv" offset="assign">
+ <param name="first" type="GLuint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="v" type="const int *"/>
+ </function>
+ <function name="ScissorIndexed" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="left" type="GLint"/>
+ <param name="bottom" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ </function>
+ <function name="ScissorIndexedv" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLint *"/>
+ </function>
+ <function name="DepthRangeArrayv" offset="assign">
+ <param name="first" type="GLuint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="v" type="const GLclampd *"/>
+ </function>
+ <function name="DepthRangeIndexed" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="n" type="GLclampd"/>
+ <param name="f" type="GLclampd"/>
+ </function>
+ <function name="GetFloati_v" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="data" type="GLfloat *"/>
+ </function>
+ <function name="GetDoublei_v" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="data" type="GLdouble *"/>
+ </function>
+
+</category>
+
+</OpenGLAPI>
ARB_texture_view.xml \
ARB_vertex_array_object.xml \
ARB_vertex_attrib_binding.xml \
+ ARB_viewport_array.xml \
AMD_draw_buffers_blend.xml \
AMD_performance_monitor.xml \
ARB_vertex_type_2_10_10_10_rev.xml \
</category>
<!-- Extension number 99 is not listed in the extension registry. -->
-<!-- Extension number 100 is a GLU extension. -->
+<xi:include href="ARB_viewport_array.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
<!-- Shouldn't this be EXT_fragment_lighting? -->
<category name="GL_SGIX_fragment_lighting" number="102">
EXTRA_EXT(ARB_shader_atomic_counters);
EXTRA_EXT(ARB_draw_indirect);
EXTRA_EXT(ARB_shader_image_load_store);
+EXTRA_EXT(ARB_viewport_array);
static const int
extra_ARB_color_buffer_float_or_glcore[] = {
[ "TEXTURE_BUFFER_OFFSET_ALIGNMENT", "CONTEXT_INT(Const.TextureBufferOffsetAlignment), extra_ARB_texture_buffer_range" ],
# GL_ARB_draw_indirect
[ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_draw_indirect" ],
+
+# GL_ARB_viewport_array
+ [ "MAX_VIEWPORTS", "CONTEXT_INT(Const.MaxViewports), extra_ARB_viewport_array" ],
+ [ "VIEWPORT_SUBPIXEL_BITS", "CONTEXT_INT(Const.ViewportSubpixelBits), extra_ARB_viewport_array" ],
+ [ "VIEWPORT_BOUNDS_RANGE", "CONTEXT_FLOAT2(Const.ViewportBounds), extra_ARB_viewport_array" ],
+ [ "LAYER_PROVOKING_VERTEX", "CONTEXT_ENUM(Light.ProvokingVertex), extra_ARB_viewport_array" ],
+ [ "VIEWPORT_INDEX_PROVOKING_VERTEX", "CONTEXT_ENUM(Light.ProvokingVertex), extra_ARB_viewport_array" ],
]}
]
// { "glVertexAttribL4dv", 43, -1 }, // XXX: Add to xml
// { "glVertexAttribLPointer", 43, -1 }, // XXX: Add to xml
// { "glGetVertexAttribLdv", 43, -1 }, // XXX: Add to xml
-// { "glViewportArrayv", 43, -1 }, // XXX: Add to xml
-// { "glViewportIndexedf", 43, -1 }, // XXX: Add to xml
-// { "glViewportIndexedfv", 43, -1 }, // XXX: Add to xml
-// { "glScissorArrayv", 43, -1 }, // XXX: Add to xml
-// { "glScissorIndexed", 43, -1 }, // XXX: Add to xml
-// { "glScissorIndexedv", 43, -1 }, // XXX: Add to xml
-// { "glDepthRangeArrayv", 43, -1 }, // XXX: Add to xml
-// { "glDepthRangeIndexed", 43, -1 }, // XXX: Add to xml
-// { "glGetFloati_v", 43, -1 }, // XXX: Add to xml
-// { "glGetDoublei_v", 43, -1 }, // XXX: Add to xml
+ { "glViewportArrayv", 43, -1 },
+ { "glViewportIndexedf", 43, -1 },
+ { "glViewportIndexedfv", 43, -1 },
+ { "glScissorArrayv", 43, -1 },
+ { "glScissorIndexed", 43, -1 },
+ { "glScissorIndexedv", 43, -1 },
+ { "glDepthRangeArrayv", 43, -1 },
+ { "glDepthRangeIndexed", 43, -1 },
+ { "glGetFloati_v", 43, -1 },
+ { "glGetDoublei_v", 43, -1 },
// { "glCreateSyncFromCLeventARB", 43, -1 }, // XXX: Add to xml
{ "glDebugMessageControlARB", 43, -1 },
{ "glDebugMessageInsertARB", 43, -1 },