linker: Fix a slightly incorrect comment
authorIan Romanick <ian.d.romanick@intel.com>
Thu, 6 Oct 2011 17:25:34 +0000 (10:25 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Mon, 10 Oct 2011 17:23:53 +0000 (10:23 -0700)
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/glsl/linker.cpp

index 9463f53055e767533d7026e5f17b2e4fa189f768..42075cbbe09410a40d07220544ac20b1e18e4f59 100644 (file)
@@ -1342,7 +1342,10 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
         }
       }
 
-      /* The location was explicitly assigned, nothing to do here.
+      /* If the variable is not a built-in and has a location statically
+       * assigned in the shader (presumably via a layout qualifier), make sure
+       * that it doesn't collide with other assigned locations.  Otherwise,
+       * add it to the list of variables that need linker-assigned locations.
        */
       const unsigned slots = count_attribute_slots(var->type);
       if (var->location != -1) {