Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
}
}
- /* The location was explicitly assigned, nothing to do here.
+ /* If the variable is not a built-in and has a location statically
+ * assigned in the shader (presumably via a layout qualifier), make sure
+ * that it doesn't collide with other assigned locations. Otherwise,
+ * add it to the list of variables that need linker-assigned locations.
*/
const unsigned slots = count_attribute_slots(var->type);
if (var->location != -1) {