}
-void tdfxBuildVertices( GLcontext *ctx, GLuint start, GLuint count,
+void tdfxBuildVertices( GLcontext *ctx, GLuint start, GLuint end,
GLuint newinputs )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
return;
if (newinputs & VERT_BIT_POS) {
- setup_tab[fxMesa->SetupIndex].emit( ctx, start, count, v );
+ setup_tab[fxMesa->SetupIndex].emit( ctx, start, end, v );
} else {
GLuint ind = 0;
ind &= fxMesa->SetupIndex;
if (ind) {
- setup_tab[ind].emit( ctx, start, count, v );
+ setup_tab[ind].emit( ctx, start, end, v );
}
}
}