<param name="renderbuffer" type="GLuint" />
</function>
+ <function name="NamedFramebufferParameteri" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="param" type="GLint" />
+ </function>
+
<function name="NamedFramebufferTexture" offset="assign">
<param name="framebuffer" type="GLuint" />
<param name="attachment" type="GLenum" />
<param name="target" type="GLenum" />
</function>
+ <function name="GetNamedFramebufferParameteriv" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="param" type="GLint *" />
+ </function>
+
<function name="GetNamedFramebufferAttachmentParameteriv" offset="assign">
<param name="framebuffer" type="GLuint" />
<param name="attachment" type="GLenum" />
}
+void GLAPIENTRY
+_mesa_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname,
+ GLint param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ (void) framebuffer;
+ (void) pname;
+ (void) param;
+
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glNamedFramebufferParameteri not supported "
+ "(ARB_framebuffer_no_attachments not implemented)");
+}
+
+
+void GLAPIENTRY
+_mesa_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname,
+ GLint *param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ (void) framebuffer;
+ (void) pname;
+ (void) param;
+
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetNamedFramebufferParameteriv not supported "
+ "(ARB_framebuffer_no_attachments not implemented)");
+}
+
+
static void
invalidate_framebuffer_storage(struct gl_context *ctx,
struct gl_framebuffer *fb,
GLenum attachment,
GLenum pname, GLint *params);
+extern void GLAPIENTRY
+_mesa_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname,
+ GLint param);
+
+extern void GLAPIENTRY
+_mesa_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname,
+ GLint *param);
+
extern void GLAPIENTRY
_mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
const GLenum *attachments, GLint x, GLint y,
{ "glGetNamedBufferSubData", 45, -1 },
{ "glCreateFramebuffers", 45, -1 },
{ "glNamedFramebufferRenderbuffer", 45, -1 },
+ { "glNamedFramebufferParameteri", 45, -1 },
{ "glNamedFramebufferTexture", 45, -1 },
{ "glNamedFramebufferTextureLayer", 45, -1 },
{ "glInvalidateNamedFramebufferSubData", 45, -1 },
{ "glClearNamedFramebufferfi", 45, -1 },
{ "glBlitNamedFramebuffer", 45, -1 },
{ "glCheckNamedFramebufferStatus", 45, -1 },
+ { "glGetNamedFramebufferParameteriv", 45, -1 },
{ "glGetNamedFramebufferAttachmentParameteriv", 45, -1 },
{ "glCreateRenderbuffers", 45, -1 },
{ "glNamedRenderbufferStorage", 45, -1 },