const GLuint depth = texImage->Depth;
GLuint img, row;
GLfloat (*rgba)[4];
+ GLuint (*rgba_uint)[4];
+ GLboolean is_integer = _mesa_is_format_integer_color(texImage->TexFormat);
/* Allocate buffer for one row of texels */
rgba = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat));
+ rgba_uint = (GLuint (*)[4]) rgba;
if (!rgba) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
return;
width, height, format, type,
img, row, 0);
- _mesa_unpack_rgba_row(texFormat, width, src, rgba);
-
- if (texImage->_BaseFormat == GL_ALPHA) {
- GLint col;
- for (col = 0; col < width; col++) {
- rgba[col][RCOMP] = 0.0F;
- rgba[col][GCOMP] = 0.0F;
- rgba[col][BCOMP] = 0.0F;
- }
- }
- else if (texImage->_BaseFormat == GL_LUMINANCE) {
- GLint col;
- for (col = 0; col < width; col++) {
- rgba[col][GCOMP] = 0.0F;
- rgba[col][BCOMP] = 0.0F;
- rgba[col][ACOMP] = 1.0F;
- }
- }
- else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
- GLint col;
- for (col = 0; col < width; col++) {
- rgba[col][GCOMP] = 0.0F;
- rgba[col][BCOMP] = 0.0F;
- }
- }
- else if (texImage->_BaseFormat == GL_INTENSITY) {
- GLint col;
- for (col = 0; col < width; col++) {
- rgba[col][GCOMP] = 0.0F;
- rgba[col][BCOMP] = 0.0F;
- rgba[col][ACOMP] = 1.0F;
- }
- }
-
- _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
- format, type, dest,
- &ctx->Pack, transferOps);
- }
+ if (is_integer) {
+ _mesa_unpack_uint_rgba_row(texFormat, width, src, rgba_uint);
+
+ if (texImage->_BaseFormat == GL_ALPHA) {
+ GLint col;
+ for (col = 0; col < width; col++) {
+ rgba_uint[col][RCOMP] = 0;
+ rgba_uint[col][GCOMP] = 0;
+ rgba_uint[col][BCOMP] = 0;
+ }
+ }
+ else if (texImage->_BaseFormat == GL_LUMINANCE) {
+ GLint col;
+ for (col = 0; col < width; col++) {
+ rgba_uint[col][GCOMP] = 0;
+ rgba_uint[col][BCOMP] = 0;
+ rgba_uint[col][ACOMP] = 1;
+ }
+ }
+ else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
+ GLint col;
+ for (col = 0; col < width; col++) {
+ rgba_uint[col][GCOMP] = 0;
+ rgba_uint[col][BCOMP] = 0;
+ }
+ }
+ else if (texImage->_BaseFormat == GL_INTENSITY) {
+ GLint col;
+ for (col = 0; col < width; col++) {
+ rgba_uint[col][GCOMP] = 0;
+ rgba_uint[col][BCOMP] = 0;
+ rgba_uint[col][ACOMP] = 1;
+ }
+ }
+
+ _mesa_pack_rgba_span_int(ctx, width, rgba_uint,
+ format, type, dest);
+ } else {
+ _mesa_unpack_rgba_row(texFormat, width, src, rgba);
+
+ if (texImage->_BaseFormat == GL_ALPHA) {
+ GLint col;
+ for (col = 0; col < width; col++) {
+ rgba[col][RCOMP] = 0.0F;
+ rgba[col][GCOMP] = 0.0F;
+ rgba[col][BCOMP] = 0.0F;
+ }
+ }
+ else if (texImage->_BaseFormat == GL_LUMINANCE) {
+ GLint col;
+ for (col = 0; col < width; col++) {
+ rgba[col][GCOMP] = 0.0F;
+ rgba[col][BCOMP] = 0.0F;
+ rgba[col][ACOMP] = 1.0F;
+ }
+ }
+ else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
+ GLint col;
+ for (col = 0; col < width; col++) {
+ rgba[col][GCOMP] = 0.0F;
+ rgba[col][BCOMP] = 0.0F;
+ }
+ }
+ else if (texImage->_BaseFormat == GL_INTENSITY) {
+ GLint col;
+ for (col = 0; col < width; col++) {
+ rgba[col][GCOMP] = 0.0F;
+ rgba[col][BCOMP] = 0.0F;
+ rgba[col][ACOMP] = 1.0F;
+ }
+ }
+
+ _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
+ format, type, dest,
+ &ctx->Pack, transferOps);
+ }
+ }
/* Unmap the src texture buffer */
ctx->Driver.UnmapTextureImage(ctx, texImage, img);