};
+/**
+ * Context state for compute programs.
+ */
+struct gl_compute_program_state
+{
+ struct gl_compute_program *Current; /**< user-bound compute program */
+
+ /** Currently enabled and valid program (including internal programs
+ * and compiled shader programs).
+ */
+ struct gl_compute_program *_Current;
+};
+
+
/**
* ATI_fragment_shader runtime state
*/
struct gl_vertex_program_state VertexProgram;
struct gl_fragment_program_state FragmentProgram;
struct gl_geometry_program_state GeometryProgram;
+ struct gl_compute_program_state ComputeProgram;
struct gl_ati_fragment_shader_state ATIFragmentShader;
struct gl_pipeline_shader_state Pipeline; /**< GLSL pipeline shader object state */