#endif /* FEATURE_GL || FEATURE_ES2 */
+#if FEATURE_ES1 || FEATURE_ES2
+ { 0, 0, TYPE_API_MASK, API_OPENGLES | API_OPENGLES2_BIT, NO_EXTRA },
+ /* GL_OES_EGL_image_external */
+ { GL_TEXTURE_BINDING_EXTERNAL_OES, LOC_CUSTOM,
+ TYPE_INT, TEXTURE_EXTERNAL_INDEX, extra_OES_EGL_image_external },
+ { GL_TEXTURE_EXTERNAL_OES, LOC_CUSTOM,
+ TYPE_BOOLEAN, 0, extra_OES_EGL_image_external },
+#endif
+
#if FEATURE_ES2
/* Enums unique to OpenGL ES 2.0 */
{ 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA },
{ GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
#endif /* FEATURE_ES2 */
- /* GL_OES_EGL_image_external */
- { GL_TEXTURE_BINDING_EXTERNAL_OES, LOC_CUSTOM,
- TYPE_INT, TEXTURE_EXTERNAL_INDEX, extra_OES_EGL_image_external },
- { GL_TEXTURE_EXTERNAL_OES, LOC_CUSTOM,
- TYPE_BOOLEAN, 0, extra_OES_EGL_image_external },
-
#if FEATURE_GL
/* Remaining enums are only in OpenGL */
{ 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGL_CORE_BIT, NO_EXTRA },