+++ /dev/null
-/*
- * Copyright © 2015 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-#include "anv_meta.h"
-#include "nir/nir_builder.h"
-
-struct blit_region {
- VkOffset3D src_offset;
- VkExtent3D src_extent;
- VkOffset3D dest_offset;
- VkExtent3D dest_extent;
-};
-
-static nir_shader *
-build_nir_vertex_shader(void)
-{
- const struct glsl_type *vec4 = glsl_vec4_type();
- nir_builder b;
-
- nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs");
-
- nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
- vec4, "a_pos");
- pos_in->data.location = VERT_ATTRIB_GENERIC0;
- nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
- vec4, "gl_Position");
- pos_out->data.location = VARYING_SLOT_POS;
- nir_copy_var(&b, pos_out, pos_in);
-
- nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
- vec4, "a_tex_pos");
- tex_pos_in->data.location = VERT_ATTRIB_GENERIC1;
- nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out,
- vec4, "v_tex_pos");
- tex_pos_out->data.location = VARYING_SLOT_VAR0;
- tex_pos_out->data.interpolation = INTERP_MODE_SMOOTH;
- nir_copy_var(&b, tex_pos_out, tex_pos_in);
-
- return b.shader;
-}
-
-static nir_shader *
-build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
-{
- const struct glsl_type *vec4 = glsl_vec4_type();
- nir_builder b;
-
- nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_fs");
-
- nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
- vec4, "v_tex_pos");
- tex_pos_in->data.location = VARYING_SLOT_VAR0;
-
- /* Swizzle the array index which comes in as Z coordinate into the right
- * position.
- */
- unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 };
- nir_ssa_def *const tex_pos =
- nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz,
- (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false);
-
- const struct glsl_type *sampler_type =
- glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D,
- glsl_get_base_type(vec4));
- nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform,
- sampler_type, "s_tex");
- sampler->data.descriptor_set = 0;
- sampler->data.binding = 0;
-
- nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1);
- tex->sampler_dim = tex_dim;
- tex->op = nir_texop_tex;
- tex->src[0].src_type = nir_tex_src_coord;
- tex->src[0].src = nir_src_for_ssa(tex_pos);
- tex->dest_type = nir_type_float; /* TODO */
- tex->is_array = glsl_sampler_type_is_array(sampler_type);
- tex->coord_components = tex_pos->num_components;
- tex->texture = nir_deref_var_create(tex, sampler);
- tex->sampler = nir_deref_var_create(tex, sampler);
-
- nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
- nir_builder_instr_insert(&b, &tex->instr);
-
- nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
- vec4, "f_color");
- color_out->data.location = FRAG_RESULT_DATA0;
- nir_store_var(&b, color_out, &tex->dest.ssa, 0xf);
-
- return b.shader;
-}
-
-static void
-meta_prepare_blit(struct anv_cmd_buffer *cmd_buffer,
- struct anv_meta_saved_state *saved_state)
-{
- anv_meta_save(saved_state, cmd_buffer, 0);
-}
-
-static void
-meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
- struct anv_image *src_image,
- struct anv_image_view *src_iview,
- VkOffset3D src_offset,
- VkExtent3D src_extent,
- struct anv_image *dest_image,
- struct anv_image_view *dest_iview,
- VkOffset3D dest_offset,
- VkExtent3D dest_extent,
- VkFilter blit_filter)
-{
- struct anv_device *device = cmd_buffer->device;
-
- struct blit_vb_data {
- float pos[2];
- float tex_coord[3];
- } *vb_data;
-
- assert(src_image->samples == dest_image->samples);
-
- unsigned vb_size = sizeof(struct anv_vue_header) + 3 * sizeof(*vb_data);
-
- struct anv_state vb_state =
- anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, vb_size, 16);
- memset(vb_state.map, 0, sizeof(struct anv_vue_header));
- vb_data = vb_state.map + sizeof(struct anv_vue_header);
-
- vb_data[0] = (struct blit_vb_data) {
- .pos = {
- dest_offset.x + dest_extent.width,
- dest_offset.y + dest_extent.height,
- },
- .tex_coord = {
- (float)(src_offset.x + src_extent.width)
- / (float)src_iview->extent.width,
- (float)(src_offset.y + src_extent.height)
- / (float)src_iview->extent.height,
- (float)src_offset.z / (float)src_iview->extent.depth,
- },
- };
-
- vb_data[1] = (struct blit_vb_data) {
- .pos = {
- dest_offset.x,
- dest_offset.y + dest_extent.height,
- },
- .tex_coord = {
- (float)src_offset.x / (float)src_iview->extent.width,
- (float)(src_offset.y + src_extent.height) /
- (float)src_iview->extent.height,
- (float)src_offset.z / (float)src_iview->extent.depth,
- },
- };
-
- vb_data[2] = (struct blit_vb_data) {
- .pos = {
- dest_offset.x,
- dest_offset.y,
- },
- .tex_coord = {
- (float)src_offset.x / (float)src_iview->extent.width,
- (float)src_offset.y / (float)src_iview->extent.height,
- (float)src_offset.z / (float)src_iview->extent.depth,
- },
- };
-
- if (!device->info.has_llc)
- anv_state_clflush(vb_state);
-
- struct anv_buffer vertex_buffer = {
- .device = device,
- .size = vb_size,
- .bo = &device->dynamic_state_block_pool.bo,
- .offset = vb_state.offset,
- };
-
- anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2,
- (VkBuffer[]) {
- anv_buffer_to_handle(&vertex_buffer),
- anv_buffer_to_handle(&vertex_buffer)
- },
- (VkDeviceSize[]) {
- 0,
- sizeof(struct anv_vue_header),
- });
-
- VkSampler sampler;
- ANV_CALL(CreateSampler)(anv_device_to_handle(device),
- &(VkSamplerCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
- .magFilter = blit_filter,
- .minFilter = blit_filter,
- .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
- .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
- .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
- }, &cmd_buffer->pool->alloc, &sampler);
-
- VkDescriptorPool desc_pool;
- anv_CreateDescriptorPool(anv_device_to_handle(device),
- &(const VkDescriptorPoolCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
- .pNext = NULL,
- .flags = 0,
- .maxSets = 1,
- .poolSizeCount = 1,
- .pPoolSizes = (VkDescriptorPoolSize[]) {
- {
- .type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
- .descriptorCount = 1
- },
- }
- }, &cmd_buffer->pool->alloc, &desc_pool);
-
- VkDescriptorSet set;
- anv_AllocateDescriptorSets(anv_device_to_handle(device),
- &(VkDescriptorSetAllocateInfo) {
- .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
- .descriptorPool = desc_pool,
- .descriptorSetCount = 1,
- .pSetLayouts = &device->meta_state.blit.ds_layout
- }, &set);
-
- anv_UpdateDescriptorSets(anv_device_to_handle(device),
- 1, /* writeCount */
- (VkWriteDescriptorSet[]) {
- {
- .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
- .dstSet = set,
- .dstBinding = 0,
- .dstArrayElement = 0,
- .descriptorCount = 1,
- .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
- .pImageInfo = (VkDescriptorImageInfo[]) {
- {
- .sampler = sampler,
- .imageView = anv_image_view_to_handle(src_iview),
- .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
- },
- }
- }
- }, 0, NULL);
-
- VkFramebuffer fb;
- anv_CreateFramebuffer(anv_device_to_handle(device),
- &(VkFramebufferCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
- .attachmentCount = 1,
- .pAttachments = (VkImageView[]) {
- anv_image_view_to_handle(dest_iview),
- },
- .width = dest_iview->extent.width,
- .height = dest_iview->extent.height,
- .layers = 1
- }, &cmd_buffer->pool->alloc, &fb);
-
- ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer),
- &(VkRenderPassBeginInfo) {
- .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
- .renderPass = device->meta_state.blit.render_pass,
- .framebuffer = fb,
- .renderArea = {
- .offset = { dest_offset.x, dest_offset.y },
- .extent = { dest_extent.width, dest_extent.height },
- },
- .clearValueCount = 0,
- .pClearValues = NULL,
- }, VK_SUBPASS_CONTENTS_INLINE);
-
- VkPipeline pipeline;
-
- switch (src_image->type) {
- case VK_IMAGE_TYPE_1D:
- pipeline = device->meta_state.blit.pipeline_1d_src;
- break;
- case VK_IMAGE_TYPE_2D:
- pipeline = device->meta_state.blit.pipeline_2d_src;
- break;
- case VK_IMAGE_TYPE_3D:
- pipeline = device->meta_state.blit.pipeline_3d_src;
- break;
- default:
- unreachable("bad VkImageType");
- }
-
- if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(pipeline)) {
- anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer),
- VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
- }
-
- anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer),
- VK_PIPELINE_BIND_POINT_GRAPHICS,
- device->meta_state.blit.pipeline_layout, 0, 1,
- &set, 0, NULL);
-
- ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
-
- ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer));
-
- /* At the point where we emit the draw call, all data from the
- * descriptor sets, etc. has been used. We are free to delete it.
- */
- anv_DestroyDescriptorPool(anv_device_to_handle(device),
- desc_pool, &cmd_buffer->pool->alloc);
- anv_DestroySampler(anv_device_to_handle(device), sampler,
- &cmd_buffer->pool->alloc);
- anv_DestroyFramebuffer(anv_device_to_handle(device), fb,
- &cmd_buffer->pool->alloc);
-}
-
-static void
-meta_finish_blit(struct anv_cmd_buffer *cmd_buffer,
- const struct anv_meta_saved_state *saved_state)
-{
- anv_meta_restore(saved_state, cmd_buffer);
-}
-
-void anv_CmdBlitImage(
- VkCommandBuffer commandBuffer,
- VkImage srcImage,
- VkImageLayout srcImageLayout,
- VkImage destImage,
- VkImageLayout destImageLayout,
- uint32_t regionCount,
- const VkImageBlit* pRegions,
- VkFilter filter)
-
-{
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
- ANV_FROM_HANDLE(anv_image, src_image, srcImage);
- ANV_FROM_HANDLE(anv_image, dest_image, destImage);
- struct anv_meta_saved_state saved_state;
-
- /* From the Vulkan 1.0 spec:
- *
- * vkCmdBlitImage must not be used for multisampled source or
- * destination images. Use vkCmdResolveImage for this purpose.
- */
- assert(src_image->samples == 1);
- assert(dest_image->samples == 1);
-
- meta_prepare_blit(cmd_buffer, &saved_state);
-
- for (unsigned r = 0; r < regionCount; r++) {
- struct anv_image_view src_iview;
- anv_image_view_init(&src_iview, cmd_buffer->device,
- &(VkImageViewCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
- .image = srcImage,
- .viewType = anv_meta_get_view_type(src_image),
- .format = src_image->vk_format,
- .subresourceRange = {
- .aspectMask = pRegions[r].srcSubresource.aspectMask,
- .baseMipLevel = pRegions[r].srcSubresource.mipLevel,
- .levelCount = 1,
- .baseArrayLayer = pRegions[r].srcSubresource.baseArrayLayer,
- .layerCount = 1
- },
- },
- cmd_buffer, VK_IMAGE_USAGE_SAMPLED_BIT);
-
- const VkOffset3D dest_offset = {
- .x = pRegions[r].dstOffsets[0].x,
- .y = pRegions[r].dstOffsets[0].y,
- .z = 0,
- };
-
- if (pRegions[r].dstOffsets[1].x < pRegions[r].dstOffsets[0].x ||
- pRegions[r].dstOffsets[1].y < pRegions[r].dstOffsets[0].y ||
- pRegions[r].srcOffsets[1].x < pRegions[r].srcOffsets[0].x ||
- pRegions[r].srcOffsets[1].y < pRegions[r].srcOffsets[0].y)
- anv_finishme("FINISHME: Allow flipping in blits");
-
- const VkExtent3D dest_extent = {
- .width = pRegions[r].dstOffsets[1].x - pRegions[r].dstOffsets[0].x,
- .height = pRegions[r].dstOffsets[1].y - pRegions[r].dstOffsets[0].y,
- };
-
- const VkExtent3D src_extent = {
- .width = pRegions[r].srcOffsets[1].x - pRegions[r].srcOffsets[0].x,
- .height = pRegions[r].srcOffsets[1].y - pRegions[r].srcOffsets[0].y,
- };
-
- const uint32_t dest_array_slice =
- anv_meta_get_iview_layer(dest_image, &pRegions[r].dstSubresource,
- &pRegions[r].dstOffsets[0]);
-
- if (pRegions[r].srcSubresource.layerCount > 1)
- anv_finishme("FINISHME: copy multiple array layers");
-
- if (pRegions[r].srcOffsets[0].z + 1 != pRegions[r].srcOffsets[1].z ||
- pRegions[r].dstOffsets[0].z + 1 != pRegions[r].dstOffsets[1].z)
- anv_finishme("FINISHME: copy multiple depth layers");
-
- struct anv_image_view dest_iview;
- anv_image_view_init(&dest_iview, cmd_buffer->device,
- &(VkImageViewCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
- .image = destImage,
- .viewType = anv_meta_get_view_type(dest_image),
- .format = dest_image->vk_format,
- .subresourceRange = {
- .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
- .baseMipLevel = pRegions[r].dstSubresource.mipLevel,
- .levelCount = 1,
- .baseArrayLayer = dest_array_slice,
- .layerCount = 1
- },
- },
- cmd_buffer, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
-
- meta_emit_blit(cmd_buffer,
- src_image, &src_iview,
- pRegions[r].srcOffsets[0], src_extent,
- dest_image, &dest_iview,
- dest_offset, dest_extent,
- filter);
- }
-
- meta_finish_blit(cmd_buffer, &saved_state);
-}
-
-void
-anv_device_finish_meta_blit_state(struct anv_device *device)
-{
- anv_DestroyRenderPass(anv_device_to_handle(device),
- device->meta_state.blit.render_pass,
- &device->meta_state.alloc);
- anv_DestroyPipeline(anv_device_to_handle(device),
- device->meta_state.blit.pipeline_1d_src,
- &device->meta_state.alloc);
- anv_DestroyPipeline(anv_device_to_handle(device),
- device->meta_state.blit.pipeline_2d_src,
- &device->meta_state.alloc);
- anv_DestroyPipeline(anv_device_to_handle(device),
- device->meta_state.blit.pipeline_3d_src,
- &device->meta_state.alloc);
- anv_DestroyPipelineLayout(anv_device_to_handle(device),
- device->meta_state.blit.pipeline_layout,
- &device->meta_state.alloc);
- anv_DestroyDescriptorSetLayout(anv_device_to_handle(device),
- device->meta_state.blit.ds_layout,
- &device->meta_state.alloc);
-}
-
-VkResult
-anv_device_init_meta_blit_state(struct anv_device *device)
-{
- VkResult result;
-
- result = anv_CreateRenderPass(anv_device_to_handle(device),
- &(VkRenderPassCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
- .attachmentCount = 1,
- .pAttachments = &(VkAttachmentDescription) {
- .format = VK_FORMAT_UNDEFINED, /* Our shaders don't care */
- .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
- .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
- .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
- .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
- },
- .subpassCount = 1,
- .pSubpasses = &(VkSubpassDescription) {
- .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
- .inputAttachmentCount = 0,
- .colorAttachmentCount = 1,
- .pColorAttachments = &(VkAttachmentReference) {
- .attachment = 0,
- .layout = VK_IMAGE_LAYOUT_GENERAL,
- },
- .pResolveAttachments = NULL,
- .pDepthStencilAttachment = &(VkAttachmentReference) {
- .attachment = VK_ATTACHMENT_UNUSED,
- .layout = VK_IMAGE_LAYOUT_GENERAL,
- },
- .preserveAttachmentCount = 1,
- .pPreserveAttachments = (uint32_t[]) { 0 },
- },
- .dependencyCount = 0,
- }, &device->meta_state.alloc, &device->meta_state.blit.render_pass);
- if (result != VK_SUCCESS)
- goto fail;
-
- /* We don't use a vertex shader for blitting, but instead build and pass
- * the VUEs directly to the rasterization backend. However, we do need
- * to provide GLSL source for the vertex shader so that the compiler
- * does not dead-code our inputs.
- */
- struct anv_shader_module vs = {
- .nir = build_nir_vertex_shader(),
- };
-
- struct anv_shader_module fs_1d = {
- .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_1D),
- };
-
- struct anv_shader_module fs_2d = {
- .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D),
- };
-
- struct anv_shader_module fs_3d = {
- .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D),
- };
-
- VkPipelineVertexInputStateCreateInfo vi_create_info = {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
- .vertexBindingDescriptionCount = 2,
- .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
- {
- .binding = 0,
- .stride = 0,
- .inputRate = VK_VERTEX_INPUT_RATE_INSTANCE
- },
- {
- .binding = 1,
- .stride = 5 * sizeof(float),
- .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
- },
- },
- .vertexAttributeDescriptionCount = 3,
- .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
- {
- /* VUE Header */
- .location = 0,
- .binding = 0,
- .format = VK_FORMAT_R32G32B32A32_UINT,
- .offset = 0
- },
- {
- /* Position */
- .location = 1,
- .binding = 1,
- .format = VK_FORMAT_R32G32_SFLOAT,
- .offset = 0
- },
- {
- /* Texture Coordinate */
- .location = 2,
- .binding = 1,
- .format = VK_FORMAT_R32G32B32_SFLOAT,
- .offset = 8
- }
- }
- };
-
- VkDescriptorSetLayoutCreateInfo ds_layout_info = {
- .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
- .bindingCount = 1,
- .pBindings = (VkDescriptorSetLayoutBinding[]) {
- {
- .binding = 0,
- .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
- .descriptorCount = 1,
- .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
- .pImmutableSamplers = NULL
- },
- }
- };
- result = anv_CreateDescriptorSetLayout(anv_device_to_handle(device),
- &ds_layout_info,
- &device->meta_state.alloc,
- &device->meta_state.blit.ds_layout);
- if (result != VK_SUCCESS)
- goto fail_render_pass;
-
- result = anv_CreatePipelineLayout(anv_device_to_handle(device),
- &(VkPipelineLayoutCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
- .setLayoutCount = 1,
- .pSetLayouts = &device->meta_state.blit.ds_layout,
- },
- &device->meta_state.alloc, &device->meta_state.blit.pipeline_layout);
- if (result != VK_SUCCESS)
- goto fail_descriptor_set_layout;
-
- VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
- {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
- .stage = VK_SHADER_STAGE_VERTEX_BIT,
- .module = anv_shader_module_to_handle(&vs),
- .pName = "main",
- .pSpecializationInfo = NULL
- }, {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
- .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
- .module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */
- .pName = "main",
- .pSpecializationInfo = NULL
- },
- };
-
- const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
- .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
- .stageCount = ARRAY_SIZE(pipeline_shader_stages),
- .pStages = pipeline_shader_stages,
- .pVertexInputState = &vi_create_info,
- .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
- .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
- .primitiveRestartEnable = false,
- },
- .pViewportState = &(VkPipelineViewportStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
- .viewportCount = 1,
- .scissorCount = 1,
- },
- .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
- .rasterizerDiscardEnable = false,
- .polygonMode = VK_POLYGON_MODE_FILL,
- .cullMode = VK_CULL_MODE_NONE,
- .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
- },
- .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
- .rasterizationSamples = 1,
- .sampleShadingEnable = false,
- .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
- },
- .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
- .attachmentCount = 1,
- .pAttachments = (VkPipelineColorBlendAttachmentState []) {
- { .colorWriteMask =
- VK_COLOR_COMPONENT_A_BIT |
- VK_COLOR_COMPONENT_R_BIT |
- VK_COLOR_COMPONENT_G_BIT |
- VK_COLOR_COMPONENT_B_BIT },
- }
- },
- .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
- .dynamicStateCount = 9,
- .pDynamicStates = (VkDynamicState[]) {
- VK_DYNAMIC_STATE_VIEWPORT,
- VK_DYNAMIC_STATE_SCISSOR,
- VK_DYNAMIC_STATE_LINE_WIDTH,
- VK_DYNAMIC_STATE_DEPTH_BIAS,
- VK_DYNAMIC_STATE_BLEND_CONSTANTS,
- VK_DYNAMIC_STATE_DEPTH_BOUNDS,
- VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
- VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
- VK_DYNAMIC_STATE_STENCIL_REFERENCE,
- },
- },
- .flags = 0,
- .layout = device->meta_state.blit.pipeline_layout,
- .renderPass = device->meta_state.blit.render_pass,
- .subpass = 0,
- };
-
- const struct anv_graphics_pipeline_create_info anv_pipeline_info = {
- .color_attachment_count = -1,
- .use_repclear = false,
- .disable_vs = true,
- .use_rectlist = true
- };
-
- pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_1d);
- result = anv_graphics_pipeline_create(anv_device_to_handle(device),
- VK_NULL_HANDLE,
- &vk_pipeline_info, &anv_pipeline_info,
- &device->meta_state.alloc, &device->meta_state.blit.pipeline_1d_src);
- if (result != VK_SUCCESS)
- goto fail_pipeline_layout;
-
- pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_2d);
- result = anv_graphics_pipeline_create(anv_device_to_handle(device),
- VK_NULL_HANDLE,
- &vk_pipeline_info, &anv_pipeline_info,
- &device->meta_state.alloc, &device->meta_state.blit.pipeline_2d_src);
- if (result != VK_SUCCESS)
- goto fail_pipeline_1d;
-
- pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_3d);
- result = anv_graphics_pipeline_create(anv_device_to_handle(device),
- VK_NULL_HANDLE,
- &vk_pipeline_info, &anv_pipeline_info,
- &device->meta_state.alloc, &device->meta_state.blit.pipeline_3d_src);
- if (result != VK_SUCCESS)
- goto fail_pipeline_2d;
-
- ralloc_free(vs.nir);
- ralloc_free(fs_1d.nir);
- ralloc_free(fs_2d.nir);
- ralloc_free(fs_3d.nir);
-
- return VK_SUCCESS;
-
- fail_pipeline_2d:
- anv_DestroyPipeline(anv_device_to_handle(device),
- device->meta_state.blit.pipeline_2d_src,
- &device->meta_state.alloc);
-
- fail_pipeline_1d:
- anv_DestroyPipeline(anv_device_to_handle(device),
- device->meta_state.blit.pipeline_1d_src,
- &device->meta_state.alloc);
-
- fail_pipeline_layout:
- anv_DestroyPipelineLayout(anv_device_to_handle(device),
- device->meta_state.blit.pipeline_layout,
- &device->meta_state.alloc);
- fail_descriptor_set_layout:
- anv_DestroyDescriptorSetLayout(anv_device_to_handle(device),
- device->meta_state.blit.ds_layout,
- &device->meta_state.alloc);
- fail_render_pass:
- anv_DestroyRenderPass(anv_device_to_handle(device),
- device->meta_state.blit.render_pass,
- &device->meta_state.alloc);
-
- ralloc_free(vs.nir);
- ralloc_free(fs_1d.nir);
- ralloc_free(fs_2d.nir);
- ralloc_free(fs_3d.nir);
- fail:
- return result;
-}