brw_gs.c \
brw_gs_emit.c \
brw_gs_state.c \
+ brw_interpolation_map.c \
brw_lower_texture_gradients.cpp \
brw_misc_state.c \
brw_program.c \
/* Populate the key:
*/
+
+ /* BRW_NEW_INTERPOLATION_MAP */
+ key.interpolation_mode = brw->interpolation_mode;
+
/* BRW_NEW_REDUCED_PRIMITIVE */
key.primitive = brw->reduced_primitive;
/* BRW_NEW_VUE_MAP_GEOM_OUT */
_NEW_TRANSFORM |
_NEW_POLYGON |
_NEW_BUFFERS),
- .brw = (BRW_NEW_REDUCED_PRIMITIVE | BRW_NEW_VUE_MAP_GEOM_OUT)
+ .brw = (BRW_NEW_REDUCED_PRIMITIVE |
+ BRW_NEW_VUE_MAP_GEOM_OUT |
+ BRW_NEW_INTERPOLATION_MAP)
},
.emit = brw_upload_clip_prog
};
*/
struct brw_clip_prog_key {
GLbitfield64 attrs;
+ struct interpolation_mode_map interpolation_mode;
GLuint primitive:4;
GLuint nr_userclip:4;
GLuint do_flat_shading:1;
BRW_STATE_STATS_WM,
BRW_STATE_UNIFORM_BUFFER,
BRW_STATE_META_IN_PROGRESS,
+ BRW_STATE_INTERPOLATION_MAP,
};
#define BRW_NEW_URB_FENCE (1 << BRW_STATE_URB_FENCE)
#define BRW_NEW_STATS_WM (1 << BRW_STATE_STATS_WM)
#define BRW_NEW_UNIFORM_BUFFER (1 << BRW_STATE_UNIFORM_BUFFER)
#define BRW_NEW_META_IN_PROGRESS (1 << BRW_STATE_META_IN_PROGRESS)
+#define BRW_NEW_INTERPOLATION_MAP (1 << BRW_STATE_INTERPOLATION_MAP)
struct brw_state_flags {
/** State update flags signalled by mesa internals */
GLbitfield64 slots_valid, bool userclip_active);
+/*
+ * Mapping of VUE map slots to interpolation modes.
+ */
+struct interpolation_mode_map {
+ unsigned char mode[BRW_VARYING_SLOT_COUNT];
+};
+
+
struct brw_sf_prog_data {
GLuint urb_read_length;
GLuint total_grf;
uint32_t render_target_format[MESA_FORMAT_COUNT];
bool format_supported_as_render_target[MESA_FORMAT_COUNT];
+ /* Interpolation modes, one byte per vue slot.
+ * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
+ */
+ struct interpolation_mode_map interpolation_mode;
+
/* PrimitiveRestart */
struct {
bool in_progress;
--- /dev/null
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "brw_state.h"
+
+
+/* Set up interpolation modes for every element in the VUE */
+static void
+brw_setup_vue_interpolation(struct brw_context *brw)
+{
+ const struct gl_fragment_program *fprog = brw->fragment_program;
+ struct brw_vue_map *vue_map = &brw->vue_map_geom_out;
+
+ memset(&brw->interpolation_mode, INTERP_QUALIFIER_NONE, sizeof(brw->interpolation_mode));
+
+ brw->state.dirty.brw |= BRW_NEW_INTERPOLATION_MAP;
+
+ if (!fprog)
+ return;
+
+ for (int i = 0; i < vue_map->num_slots; i++) {
+ int varying = vue_map->slot_to_varying[i];
+ if (varying == -1)
+ continue;
+
+ /* HPOS always wants noperspective. setting it up here allows
+ * us to not need special handling in the SF program. */
+ if (varying == VARYING_SLOT_POS) {
+ brw->interpolation_mode.mode[i] = INTERP_QUALIFIER_NOPERSPECTIVE;
+ continue;
+ }
+
+ int frag_attrib = varying;
+ if (varying == VARYING_SLOT_BFC0 || varying == VARYING_SLOT_BFC1)
+ frag_attrib = varying - VARYING_SLOT_BFC0 + VARYING_SLOT_COL0;
+
+ if (!(fprog->Base.InputsRead & BITFIELD64_BIT(frag_attrib)))
+ continue;
+
+ enum glsl_interp_qualifier mode = fprog->InterpQualifier[frag_attrib];
+
+ /* If the mode is not specified, the default varies: Color values
+ * follow GL_SHADE_MODEL; everything else is smooth.
+ */
+ if (mode == INTERP_QUALIFIER_NONE) {
+ if (frag_attrib == VARYING_SLOT_COL0 || frag_attrib == VARYING_SLOT_COL1)
+ mode = brw->ctx.Light.ShadeModel == GL_FLAT
+ ? INTERP_QUALIFIER_FLAT : INTERP_QUALIFIER_SMOOTH;
+ else
+ mode = INTERP_QUALIFIER_SMOOTH;
+ }
+
+ brw->interpolation_mode.mode[i] = mode;
+ }
+}
+
+
+const struct brw_tracked_state brw_interpolation_map = {
+ .dirty = {
+ .mesa = _NEW_LIGHT,
+ .brw = (BRW_NEW_FRAGMENT_PROGRAM |
+ BRW_NEW_VUE_MAP_GEOM_OUT)
+ },
+ .emit = brw_setup_vue_interpolation
+};
if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo)
key.sprite_origin_lower_left = true;
+ /* BRW_NEW_INTERPOLATION_MAP */
+ key.interpolation_mode = brw->interpolation_mode;
+
/* _NEW_LIGHT | _NEW_PROGRAM */
key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
key.do_twoside_color = ((ctx->Light.Enabled && ctx->Light.Model.TwoSide) ||
.dirty = {
.mesa = (_NEW_HINT | _NEW_LIGHT | _NEW_POLYGON | _NEW_POINT |
_NEW_TRANSFORM | _NEW_BUFFERS | _NEW_PROGRAM),
- .brw = (BRW_NEW_REDUCED_PRIMITIVE | BRW_NEW_VUE_MAP_GEOM_OUT)
+ .brw = (BRW_NEW_REDUCED_PRIMITIVE |
+ BRW_NEW_VUE_MAP_GEOM_OUT |
+ BRW_NEW_INTERPOLATION_MAP)
},
.emit = brw_upload_sf_prog
};
struct brw_sf_prog_key {
GLbitfield64 attrs;
+ struct interpolation_mode_map interpolation_mode;
uint8_t point_sprite_coord_replace;
GLuint primitive:2;
GLuint do_twoside_color:1;
extern const struct brw_tracked_state brw_vs_binding_table;
extern const struct brw_tracked_state brw_wm_ubo_surfaces;
extern const struct brw_tracked_state brw_wm_unit;
+extern const struct brw_tracked_state brw_interpolation_map;
extern const struct brw_tracked_state brw_psp_urb_cbs;
{
&brw_vs_prog, /* must do before GS prog, state base address. */
&brw_gs_prog, /* must do before state base address */
+
+ &brw_interpolation_map,
+
&brw_clip_prog, /* must do before state base address */
&brw_sf_prog, /* must do before state base address */
&brw_wm_prog, /* must do before state base address */